bequiet: (Default)
The Quiet Place Mods ([personal profile] bequiet) wrote in [community profile] quietplacelogs2018-01-15 08:09 pm

INTRO LOG #1



INTRO LOG #1

Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror

You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.

Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.

A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.

Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.

This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.

Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.

Now, you're to settle into your new home.

The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror

Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.

As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.

Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.

Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot

It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...

The Sound Eaters.

In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.

OOC
From your mods:

Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

NAVIGATION



infodumped: (008 far shot)

[personal profile] infodumped 2018-01-16 02:20 am (UTC)(link)
Why do you need us?
shrimpcocktail: (Default)

Re: Ask The Native

[personal profile] shrimpcocktail 2018-01-16 02:21 am (UTC)(link)
Where exactly are we?
villainlike: (10)

[personal profile] villainlike 2018-01-16 02:21 am (UTC)(link)
Has anyone survived being attacked by a Sound Eater?
poodlemom: (Perfect beautiful business child)

[personal profile] poodlemom 2018-01-16 02:28 am (UTC)(link)
What about... [Victor is trying to get his words straight, thinking up the scenario in his mind. This is Reims, France, he can recognize that much. The first thing that comes to mind about that place is the Notre Dame cathedral and, subsequently, the giant bell it was known to house.]

If there's a loud noise off in the distance, not caused by anything alive, would it draw the creatures toward it? [if they could make it to that bell, rig it somehow to ring without needing a person to do so, would it distract the Sound Eaters? It's the start of what might be a plan. If the monsters could be distracted by something much louder than people]
xochipilli_cursed: (Heh)

Aaron Taylor | cWoD OC

[personal profile] xochipilli_cursed 2018-01-16 02:29 am (UTC)(link)
MUZZLE AND MUTE
[Okay, no one is okay with this right? That's Aaron's first real thought after it became easy to have thoughts again. First the room with dust that clouded his senses and his mind. Then the new clothes. Weird, new clothes. Who wears jump suits? Aaron does, obviously.

The device is special. Something a bit too futuristic for his tastes. The woman's doing sign language, right? He knows that's a thing though he doesn't quite know if that's actually what she's doing. The device is kind enough to translate. He wants to patronize whatever spider is behind this but he leaves it be. Getting his one question out of the way he takes a breath and decides to see just how much self control he truly has.

Out in the town he walks along the sand, bare feet presses in and he moves like a man ready to sprint, ready to bolt or chase. He doesn't though. Seeing others look at their devices it takes him an embarrassingly long time before he realizes he should check his. Oh, rules. More rules. Great.

Reading the rules, mesmerized by the lit screen, he doesn't quite what where he is going or who he is walking into.]


MAN IN THE HAT part 1 (House 3 prompt!)
[Aaron finds his new home and plays along to see just what this town has. As far as furnishings go he's not too picky. All he wants is something not too hard to sleep on and something to put his belongings in. Oh, and a mirror. He's not vein, they're just so very useful. For a lanky young man he's got a lot of energy.

Oh, and he's going to be bad with personal space, making his way to the other rooms and seeing who else is in this with him. Might as well make friends, he's going to have to apologize to some of them later if he loses his patience. So for now he's greeting his house mates with a big smile and a friendly wave. He'll even flail his hands around trying to portray that he will aid them with moving things.]


MAN IN THE HAT part 2 (Party prompt!)
[Aaron finds the memento that seems most useful to him. There's a piece of rose quartz hanging on a wax coated string. He plucks it from the pile, watches it sway on the end of the cord and pockets it quickly. Good. Good start.

The party itself is really, really lame. Aaron has really crappy dance moves but he doesn't seem to care. He's careful not to jostle anything too much but he has fun with it. It's going to take some getting used to socializing through text. Aaron's never even had a cell phone. Still, he's starting to pick up how the natives communicate and mimics some of their styles.

Jarred pickles are fine but he's going to avoid following a strange man in a hat to his home. That just doesn't seem like his sort of party.]


SOUND EATERS part 1 (Closed to Ivor Grames!)
[Paired up and set to task? Okay, not really what he wanted to do but for now he needs to get a feel for this place. Which means trying to blend in a little until he knows just how to work it. So that means going on patrol with the person they put him with.

While taking stock of his surroundings and trying his best to find something that might be out of place to the townsfolk, he tries small "talk" with Ivor. Playing with the messenger, using the practice he got the night before, he starts with an easy question.]


So, Toto. How far do you think we are from Kansas?

SOUND EATERS part 2 (Everyone | Town Hall)
[Well, this dampens Aaron's mood noticeably.

Risk himself? Sure.

He's bound to survive somehow. It might not be pretty but he'll survive.

Risk a stranger whose only crime was having Aaron arrive in their town? Not so much.

So Aaron keeps his voice down while greeting people but even his usual easy smile is absent at the moment as he's forced to really think on this one. Ghosts. He should be able to fight ghosts right? But he might be wrong. He's fast but not super fast. He's still not sure what room reset means and though that's curious he's not going to risk killing innocent people over this. Instead he tries to meet as many people as he can while his voice is still usable.]
Edited 2018-01-16 02:35 (UTC)
xochipilli_cursed: (Err)

[personal profile] xochipilli_cursed 2018-01-16 02:30 am (UTC)(link)
Oh. Okay. Cool. Totally cool.
Edited 2018-01-16 02:30 (UTC)
iisupergirlii: (ace reporter)

[personal profile] iisupergirlii 2018-01-16 02:32 am (UTC)(link)
[Kara wishes she had a notepad. in her head, as the natives make their way down the line to her, she tallies up all the possible questions she could ask. then it's her turn.]

Um.

Well, how... Okay. Are we trapped? Can we escape? Let's say, hypothetically, someone could fly, could they fly over the wall? If there's a wall! Is there a wall? If we're quiet, are there any other threats present here?

((ooc: that's more than one question. Kara's a journalist. She can't help herself. Feel free to answer the first one, specifically address one, or just give a vague answer to one and Kara can guess which one you're answering! IDC IDC YOU DO YOU. but if you need me to revise this ooc and just give one question for simplicity, I can!!))
laytheghost: (moving furniture and eating dynamite)

[personal profile] laytheghost 2018-01-16 02:32 am (UTC)(link)
If you know what the room does from experience, then what's happened to the people who came from there before?
subject002: (14)

tanaka kouji | ajin

[personal profile] subject002 2018-01-16 02:34 am (UTC)(link)
a. ‣ house eight

[ furniture isn't a terribly high priority for him, since he's slept in worse. far worse. so tanaka's only grabbed two blankets before heading to his assigned resident; he goes to an empty room near the entrance and dumps the blankets on the floor before stalking around, glancing at the other rooms and getting a feel for the place. it's bigger than he expected. which probably means it'll probably be also getting quite a few residents ...

he jerks around the moment he senses anyone else nearby, shooting them a scrutinizing stare, probably coming across as rather unfriendly. but at least he's not actively aggressively. after that stare he'll probably give a small nod in greeting, an unspoken 'hey.' ]


b. ‣ around

[ those exploring the city might encounter a strange ... thing.

normal humans might find themselves bumping into something invisible in the streets. something shaped vaguely like a human, except nothing is there? those with quick reflexes might reach out to grope at this invisible shape to see what it is, only to find it swiftly jerking out of range.

but anyone with a superhuman ability -- or anyone who is even slightly inhuman -- will see the thing for what it is. a strange humanoid that's too scrawny to be a person, completely wrapped in black bandages (?), with no discernable face and long talons. it's moving quickly, stalking down the sand path with a purposeful stride. it's not actively bothering anyone but it sure looks ominous, maybe you want to check out what it is ... ? ]


c. ‣ for rey

[ looking around for danger is fine. cooperating with strangers is ... less so. tanaka doesn't look entirely pleased to hear that they've been put into pairs but he also doesn't complain, turning right to his assigned partner and looking her over.

as people disperse, he digs out his device to write a short message. ]


Which way do you want to head?

[ getting right down to business. ]

d. ‣ sound eaters meeting

[ he's mostly been quiet and still listening to the explanation, but he tilts his head when they start explaining 'resets.' more than any elaboration on the sound eaters, it's the bit about people coming back to life that seems to pique his interest. those nearby might catch the way he gives a rather nasty smile -- more bitter than it is malicious, but unpleasant nonetheless. and a mutter under his breath, ]

So it's like that for everyone here, is it ...
gimmesometassel: (Default)

Magic Carpet || Disney's Aladdin

[personal profile] gimmesometassel 2018-01-16 02:36 am (UTC)(link)
Muzzle and Mute
[This is wrong. Everything is wrong. It shouldn't be dusty, not like this--the only haze in the air should be sand, if there's any at all. He shouldn't be outside to begin with--he should be in the palace. He shouldn't be this dizzy and exhausted when he hasn't done anything, either.....

Even so, he lays limp and unresisting as hands pick him up and carry him into the washing room, scrubbing the dust out of his fabric. (And turning it into more mud to be scrubbed off, too, but there's not much to be done about that.) It takes a few minutes before he comes back to himself and realizes it's not the palace servants handling him; other bathers in the room may see what looks like a normal carpet suddenly sit up on its own, rising up a few inches off the floor to help the water drain better. He's thoroughly waterlogged and bedraggled, even if he's clean, and looks rather pathetic even as the natives try to towel him off--he backs off for a moment, and twists himself into a tightly-wound rope to try and wring out some of the water. Care to stare at him in bewilderment, or maybe help the poor guy get as dry as possible so he doesn't mildew?

Or maybe you'd rather "talk" out this vow of silence you're being asked to take before you leave? He looks..... a little confused, if the way his upper end is tilted is any indication, but not especially perturbed. Mostly he's just reading the explanation very intently, and looking around to see what everyone else thinks of all this.]



House 7 represent!
[House 7 may find this particular housemate a godsend at helping to furnish their home; he's quite willing to carry furniture on his back if it can fit, even terribly heavy pieces. As long as someone can lend him a hand getting out from under it, once it's properly placed, the job can be done almost completely silently. He's not got much of an eye for interior decorating (though someone could teach him?), but he's quite happy to let others pick out what they like, and follow them around while they figure out what they need.

Or perhaps you're just meeting him in the house instead? He's awfully friendly, and if you're in the house during the initial settle-in period, he's liable to approach you--with a bright wave if you look mostly-fine or upset, and rather more hesitantly, if you look angry.]



The Man in the Hat
[Carpet, at least, is attempting to enjoy this party. He can be found mingling in the crowd, if you want to approach such an unusual newcomer, or gladly accepting the invitation to see the behatted man's house, even if there's absolutely nothing he can do with a jar of hooch. (Maybe you could befriend him and take it off his hands?)

Or perhaps more urgently, you may have a Golden Snitch divebombing you, with Carpet in hot pursuit. He only just got this gift from the townsfolk, after they were generous and thoughtful enough to give it to him, and now it's trying to run away? He can't lose it already! It didn't even stay long enough for him to see if it's sentient like he is--he'd feel awful for chasing something around if it was scared.....]


Sound Eaters
[Sound Eaters..... they sound like some kind of mythical beast, to be honest. Something strange and fearful that Genie might have known about; Carpet wishes he was around to ask. Then again, Genie is surely still on his trip around the world, isn't he? He deserves his vacation, after so many millennia locked into servitude--it's better that he's not here, after all. Still, it's their loss.....

All the people here are in more danger than he is, though; it must be quite a terrible shock for them. Carpet makes it his first priority to seek out people who look scared or upset after the meeting concludes. If people need a friend to help them get through this, then he wants to be able to do what he can, for their sake. One way or another, they'll figure out something, so they can't lose heart right at the beginning!]



Wildcard
[Anything you want that I haven't mentioned? Hit me up!]
clarius: (108. ❀ BIRD SONG.)

lorem laurel ; original character.

[personal profile] clarius 2018-01-16 02:37 am (UTC)(link)
MAN IN THE HAT (HOUSEMATES)

[ the garage is safe.

it reminds her of her suite back on the lornful light in a way - cool and dark. a little too big for her so there’s promise of making it home on her terms. the smell of faded oil and polish hangs in the air when she enters the room and surveys her surroundings. it'll do. there's a lot she wants to fill it up with but there are bigger things to focus on. like the house itself.

at the moment, she's focused on trying to get the house into acceptable living conditions by doing her best to wipe surfaces and floors down. when she's certain the garage is spick and span, or the closest to it, she begins to make her rounds around the house with whatever cloths or wipes she was able to gather earlier.

housemates beware - there's a risk of you tripping over a hunched over lorem as she tries to get a particular spot on the ground at some point. or a lorem trying to ask if you need any help in anything, anything at all. ]


MAN IN THE HAT (GENERAL, OPTION ONE)

[ a funeral program.

they gave her a funeral program for her father.

lorem stares at the innocuous pamphlet long and hard before she looks up at the townsperson who gave it to her. her incredulous expression softening when she notices the sheepish and apologetic look they’re wearing. it's not like they're doing this on purpose. this is what they could get for her and... she... she supposes its nice to know what's happening back on dust tumbles. morbid and upsetting and frustrating it is to learn her father died barely a year into her journey and she never knew about it-

so absorbed she is in her thoughts, lorem bumps into someone. she's surprised enough that her grip on the program slips and the program flutters down onto the floor before she can regain her composure.

oh no. oh no oh no oh no.

she reaches out to the closest person - most likely the one she had bump into in the first place, some part of her thinks - and taps their shoulder, hoping to get their attention if she hadn't already. ]


MAN IN THE HAT (GENERAL, OPTION TWO)

[ she doesn’t drink alcohol.

after seeing the way her mother got sloshed on the stuff for long as lore could remember, she’s developed a distinct disinterest in anything related to spirits and drinks. yet here she is, holding a jar of it in her hands after meeting a man wearing a hat.

maybe if her mother was here, she would be able to down it in one go so lorem was free to use the jar as she pleased. heck - her mom would probably even ask for the recipe and find ways to improve it. the idea of her mother of all people being here brings a fond smile on her face as she makes her way back to the centre.

lorem turns the jar in her hand, watching how any lights around her got caught in the liquid. when she finally looks up to make sure she doesn't hit anyone by accident, she finds herself accidentally staring someone down. out of reflex more than anything else, lorem hefts the jar up. it could either be interpreted as her about to throw it at them or a silent offering for them to try and stuff. its up for the person to decide. ]


SOUNDEATERS (FOR FAITH.)

[ okay. this is not what she had expected when hurrying over to the town hall. she had no real history or skill set

looking at faith with a friendly smile, she inclined her head in greeting and pulled out her device to type out a message for faith: ]


Hello. I’m Lorem Laurel. I’ll be your partner for the task.

For the sake of transparency, I should let you know I have the ability to generate shields but summoning them can be a hit or mess.
a2brutus: poorly done caps by this journal (Default)

A2 | NieR: Automata

[personal profile] a2brutus 2018-01-16 02:37 am (UTC)(link)
First [I]mpressions, Closed to house 9

A2 isn't the sort to waste time. She's been... given a room to use, and while she's grateful, it seems unnecessary. A human should be using this, not her. An android has no right to try and mimic a human lifestyle, but the insistance was there all the same.

It's by her programming that she can't deny that very same insistance, even despite the awkward feeling in he blackbox. She wanders about the house, familiarizing herself with it as best she can. She's no scanner, there's not much innate curiousity for her, but there is the awe and stilted awkwardness that comes with finding out her housemates are also humans. It doesn't matter which of them she sees first, no matter who it is, they'll get an awkward salute, A2's left hand going over where her "heart" would be if she were human. She's silent, as per the rules, but after a few seconds, she grabs her device and taps out:

Glory to Mankind.

[M]oving In, OTA

A2 has exactly 0 material possessions. Her swords have been taken, and that leaves her with a whole lot of nothing to move in. But... Maybe you need help moving something into your house? A2 is quick to help, and as a combat android, she can easily lift far more weight than any human could ever hope too. Which should help when it comes to moving large, heavy objects liable to be dropped and make sound.

Soun[D] Eaters, Closed to Lilina Sanada

So. She's being paired with a human. That's fine, A2 has no qualms about that. She does, however, keep her hands to herself and keep to a respectable distance. They need to do repairs, though A2 doesn't have even the faintest idea of how to go about that. She's never had to actively be quiet before....

How are we supposed to do this?

Is what gets tapped out onto the device, as A2 desperately tries to wrack her brain for the answer. Sorry, Lilina. A2 is fucking useless.
dear_heart: (Default)

[personal profile] dear_heart 2018-01-16 02:39 am (UTC)(link)
that works, thanks!
oorah: (Default)

[personal profile] oorah 2018-01-16 02:44 am (UTC)(link)
Can my character forfeit his question? And if he does could he give it to another character?
shotfired: (You're clearly mistaken)

[personal profile] shotfired 2018-01-16 02:45 am (UTC)(link)
[ The pair of glasses in Lup's hands nearly fall to the floor, and she has to awkwardly juggle them a moment. She turns to look at lorem, eyebrow raised. ]

You okay there?
rockypath: (living dead girl)

Faith Lehane | Buffy: The Vampire Slayer

[personal profile] rockypath 2018-01-16 02:46 am (UTC)(link)
a.Muzzle and Mute

[This place was insane.

When she'd told Buffy that after their latest end of the world battle all she wanted was a place she could get some damn 'peace and quiet', this was definitely not what she had in mind. Not to mention it was much too literal on the 'quiet' front and the peacefulness of the place was questionable. More spooky than anything.]

[The silence was maddening. And the temptation to open her mouth to test these natives rules was near overwhelming. It showed just how much she'd matured in the last few years that she hadn't shouted at the rooftops just to challenge their authority. Who were these people anyway? And just what was so scary that they couldn't be heard?]

[Surely, whatever it was Faith could help fight it? What was being a Slayer all about anyway?]

[Sulking a bit about her circumstances, Faith followed the sand path to where the natives had directed her when she'd asked (using her device- no talking! God, forbid she even whisper!) where to find House Seven. And there it was. Decent size. Bigger than she'd ever lived in before. Approaching the door, she reached for the door knob and turned. She stilled, cringing a bit when the hinges creaked and she earned a few dirty looks for native passerbys. She mouthed them a reproachful 'sorry' and a wave before crouching down to snatch the paintbrush and oil on the porch. Perhaps she was the first to arrive?]

[Maybe that meant she'd have pick of the rooms? Oiling up the hinges, Faith made her way inside to have a look.]


b. The Man in the Hat

[Of course. The houses weren't exactly well furnished. She'd needed a bed. Eventually Faith had been able to track down a native to help her find and haul a mattress back to her house. She'd have to find a bed frame some other day because she didn't like asking for the natives' help. They were way too skittish. Afraid of goddamn everything! And Faith was losing her patience enough with today that she didn't think she could handle another excursion without doing something the natives definitely wouldn't like. Something noisy.]

[Then she got the text. A party? Shit, Faith could use something to unwind.]

[Except that the party turned out to be boring as shit. What was a party without noise? Talking? Some music? She couldn't exactly dance to silence, could she?]

[Sitting down on a bench, she stuffed the remainder of the bread she was eating into her mouth (a rather large piece) and chewed it in a very unladylike fashion as she leaned back and nearly let out a sigh before stopping herself. Shit, who knew how hard it was going to be to make no sound at all? Rolling her eyes, Faith looked down absently at what it was one of the natives had given to her. A metal cross necklace. But it wasn't on a metal chain but a cloth one. Perhaps the chain would have made too much noise? Shaking her head in annoyance, Faith pondered what use she could have for a cross when it didn't seem like there were any vampire's here to deter. She certainly wasn't about to pray.]