bequiet: (Default)
The Quiet Place Mods ([personal profile] bequiet) wrote in [community profile] quietplacelogs2018-01-15 08:09 pm

INTRO LOG #1



INTRO LOG #1

Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror

You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.

Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.

A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.

Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.

This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.

Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.

Now, you're to settle into your new home.

The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror

Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.

As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.

Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.

Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot

It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...

The Sound Eaters.

In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.

OOC
From your mods:

Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

NAVIGATION



gimmesometassel: (Has a Point)

Re: General Questions

[personal profile] gimmesometassel 2018-01-16 01:27 am (UTC)(link)
Quick question: if there isn't any little trinket a character would have from their own world, what would they get? Something of the mods' choice, or something from someone else's world, or what?
a2brutus: poorly done caps by this journal (001)

[personal profile] a2brutus 2018-01-16 01:37 am (UTC)(link)
A2 would like to ask if "whatever it is" (the sound eaters) can be killed.
gimmesometassel: (Default)

[personal profile] gimmesometassel 2018-01-16 01:37 am (UTC)(link)
Got it, thanks~ o7
shotfired: (Yeah no)

Lup | The Adventure Zone

[personal profile] shotfired 2018-01-16 01:41 am (UTC)(link)
A.

[ Lup died. She knows this. Silverpoint isn’t something you come back from. When she regains consciousness and discovers she is not, in fact, a lich she is understandably confused. Was it all for nothing? Probably. Needing to do another reset would fit in with their track record. If it’s the start of another cycle, though, then she should be back on the Starblaster. Unless...breaking the light changed how the cycles work, somehow. It’s then that it really hits her: They failed. It’s a new cycle. She’s not on the ship. Where is Taako?

Lup jumps to her feet and immediately starts to look around. She shoves through the crowd of people, searching for crimson robes or familiar faces. Not here. Her brother is not here. None of her family is. For the first time in her life Lup is outcast, but very alone.

She starts a mental list as she storms towards the door out of here. 1) Find Taako, 2) Find Barry and the rest of the crew, 3) Locate the light of creation and figure out why the shit things changed. As she tries to leave, someone stops and actually shushes her. Apparently, she can’t leave until she swears to be silent. What complete garbage.

The illusion of fire crackles between her fingers. She’s not about to seriously injure a bunch of people, but hot damn is she going to use Prestidigitation to look as goddamn intimidating as possible. ]


Alright, look. This room sucks, and I have some real important stuff to do. Stuff like, oh I don’t know, saving your world from being swallowed like a piece of hard candy? So stop asking me to go on an indefinite adult time-out and let me through.


B.

[ On the second day, she can be found in one of two places. She will either be on the roof of house 10, standing stock-still while staring up into the sky. Or she’s sitting near house ten, magically lighting then snuffing out some grass. Her expression is one of boredom, but she keeps switching positions or tapping her fingers quietly on her knees.

In the town hall meeting, she's given Barry's glasses. Barry's fucking glasses. She knows they're his, she can see the bite marks from when he was thinking too hard about something. She stares at them for a while, not sure what this means. For the rest of the meeting, she listens to what the people have to say and then wanders around, double-checking the crowd for familiar faces and then getting shit-faced at the party. ]


3, Choose your own adventure

[ OOC: Lup will be around most places, being a nuisance and probably making fun of people. ]
Edited 2018-01-16 02:27 (UTC)
priwen: (Default)

[personal profile] priwen 2018-01-16 01:43 am (UTC)(link)
What would the Sound Eaters do to the PCs at the end of the month in the meeting?
priwen: (Default)

[personal profile] priwen 2018-01-16 01:45 am (UTC)(link)
For the small memento, can it be a small tool (non-magical)?
rockypath: (want take have)

[personal profile] rockypath 2018-01-16 01:47 am (UTC)(link)
How many Sound Eaters are there?
zom: (1KWh48U)

mitsuha miyamizu | kimi no na wa. (spoilers indicated in the headers)

[personal profile] zom 2018-01-16 01:48 am (UTC)(link)
a. MUZZLE AND MUTE. (MAJOR SPOILERS)
[ mitsuha shouldn't be here.

she really shouldn't be waking up here, not only because she should be back at home in tokyo, but because she should not be alive. she should be gone, have burned and disintegrated into nothingness once comet tiamat hit itomori. she remembers feeling every part of her being ignited and then going down in flames; a fade to black. she knew her life was over.

so when she wakes up, she wonders if this is the afterlife. but she doesn't remember hearing about the afterlife being this eerie.

she's panicked, but compliant when she is given the device. body language, soundless writing...the device. still, despite listening to the woman, it's clear from her expression that she is afraid. scared. this isn't the afterlife she was expecting.

when she steps outside, she will turn to the nearest person--you--with a simple message on her device: ]


Where are we?

b1. MAN IN THE HAT (housemates)
[ mitsuha is stationed in house #2. she is in the family room, which is empty and barren. she's still lost and confused, but she figures she may as well try to make do while she is here. however, she's surprised when she sees a fellow housemate in the area, and will quietly type a message on her device: ]

Hello! Are you staying here too?

b2. MAN IN THE HAT (general)
[ mitsuha's memento is a braided cord, yellow and red, and she's holding it carefully in the palm of her hand. she stares at it with wide eyes, almost asking "where did you get this?" but covering her mouth with her hands before she can speak, remembering that she must be silent. but how? how did they get this. it should've--

never mind that. she's going to treasure it.

mitsuha holds the cord close to her heart...and then--then there are tears rolling down her cheeks.

she just wants to go back home. ]


c. SOUND EATERS (for mike)
[ the first thing mitsuha does upon being paired up with a seemingly younger boy is write out on her device: ]

Hello! My name is Mitsuha Miyamizu. It's nice to meet you, Wheeler-kun, let's work well together!

[ so...walk the perimeter, look for anything out of place? that doesn't sound too difficult, and totally not ominous at all. she gestures with her head to follow her outside. hopefully this will go well....... ]
priwen: (drowning in the horizon)

[personal profile] priwen 2018-01-16 01:49 am (UTC)(link)
Thank you!
priwen: (coming home)

[personal profile] priwen 2018-01-16 01:51 am (UTC)(link)
Okay, hmm! Will they need to fight/be armed (because I figure PCs would also want to make their own preparations)?

If this is also a spoiler question, he'll ask if this place has a loom. If not, he can make one?
lunisolar: (death doesn't discriminate)

[personal profile] lunisolar 2018-01-16 01:53 am (UTC)(link)
would photographs be an option for the trinket?
dear_heart: (Default)

[personal profile] dear_heart 2018-01-16 01:55 am (UTC)(link)
I might be re-asking the same questions as someone else, but can the momento be a small weapon, like a knife?
imitationsoul: (Default)

[personal profile] imitationsoul 2018-01-16 01:55 am (UTC)(link)
When gathering furniture, would books be among the "furniture" that can be gathered? Or is it all bare necessity stuff?