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quietplacelogs2018-01-15 08:09 pm
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INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

lilina sanada | koi to uso | ota
THE MAN IN THE HAT
SOUND EATERS
heavy lifting
he glances at the wagon, and then at her, and just shrugs. a quick type of a message and he says: ]
Where is it? I probably have a better idea on how to transport it.
no subject
I am in House Eight. Do you know it?
no subject
Is there anything else you need to bring over there? [ do they need to make more than one trip, basically. ]
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work ate me lean im sowrryyy :(
the room
she dithers briefly, not sure what approach would be best, then goes for a steadying hand on Lilina's shoulder]
Easy...
no subject
she doesn't look to relax at all, but she bobs her head in understanding anyway. her small hands fist on the loose pants of her jumpsuit, a vain attempt to keep herself together. ]
no subject
she nods towards the door, then tests out the device herself: will some air help? crwowded in here]
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sound eaters
His eyes trace the room for its source and land on her. (She is so small.) Knowing naught of her predicament means there isn't much to say; once she accosts him, his only response would be to offer her what was in his hand.
A scrap of cloth with the edges sewn neatly inwards, with a small decorated corner where he had practiced embroidery on. Perhaps it could serve as a handkerchief. ]
no subject
she blinks at it for a few moments, eyes wide and watery. ]
...Thank you.
[ voice is much more muted, humbled by his gesture. she shifts from her curled up position on the ground, reaching for the cloth to lightly dab at her eyes. ]
no subject
「 I want to go home. 」
「 I don't want to die! 」
「 I didn't choose this fate. 」
These are things that have stood out to him over the past few days. Perhaps her worries were the same - he need only wait. ]
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heavy lifting
Do you need some help, ma'am?
no subject
Yes... Would you happen to know someone who can help me bring this to my building?
no subject
You're looking right at him, ma'am!
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Sound Eaters
When he looks back, she's retreating from the crowd, which breaks his own attention from it. Curiously, he'll follow along, keeping an eye on her.
His heart aches to find her crying, alone, so he hangs back. He'll leave her be for a little while, but eventually grows restless and goes up to her when she's a bit more calm. Maybe a friendly face could help her out?]
How are you holding up?
no subject
by the time victor approaches her, she is a little more amenable to conversation, though she still regards him a little warily. ]
...As well as I could be, I suppose.
[ she sniffles a few times, reaching up to delicately rub the back of her hand against her nose. ]
no subject
I had my cry over it earlier, you probably lasted longer than I did.
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sound eaters
Noticing the way she tries to hide the evidence of her tears, the Doctor obliges and does not remark on them. Instead, he pauses a moment, giving her question some consideration.]
There are a lot of things I want, to tell the truth. My ship, for one. A proper bowtie, too; they took mine the other day.
[He leans down a little, whispering as though sharing a secret.]
But you know what I really want? I've been having a craving - don't get those too often! For fish fingers and custard. Don't suppose they have those here though...
no subject
It doesn't seem likely, [ she murmurs politely. though that politeness is ruined a moment later, her nose wrinkling. ]
Did you say fish and custard?
no subject
[He notices the expression on her face but can only smile back in response.]
Oi, don't knock it 'til you've tried it, is what I say! Of course, once you try it, feel free to knock it all you like, I know how weird some people's taste buds can be...
heavy lifting
she seems like she's looking at him, but he glances around to be sure. yes, it's definitely him she wants. so he does the only thing he can do, at this point: he pads over in her direction, the look in his eye hopefully asking why she waved him down well enough not to have to bring out his device and write words. ❱
no subject
Hello. Are you busy? I was wondering if you could help me with something?
[ it's. a pretty big favor she's about to ask, so she intends to ease him into it... ]
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i guess someone here has to facilitate underage drinking (party time)
[His drink is resting on the ground, with its own little pile of sand to facilitate picking it up and resting it back down and he's not really aware of it so, of course, when it's swiped away he can't prevent it and...]
[Oh, child, that's definitely a mistake.]
[When her senses catch up, there will be the strong smell of alcohol, something almost akin to the smell of nail polish remover. Ice would make a sound so it's the temperature of the night air, not nearly chilly enough to reduce the sour taste and-]
[Okay, he wasn't fast enough to stop it, but he's fairly quick in swiping the jar back and presenting her a small piece of cloth, about the size of a handkerchief. If she was going to cough or gag or have any reaction, she could muffle the sound in there.]
the hero we deserve
she muffles a miserable shriek against the cloth, coughing roughly enough that several natives whip their head around and throw her sharp looks of reproach. ]
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housemates
She doesn't want to startle this poor person more than she already has, though she. Isn't doing a good job at it.]
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the very obvious mechanical thing standing just before her.
the shock comes a little more gradually. then again, she's met androids and such by now, so.... ]
Ah—
[ oh. right. she fishes out her device. ]
I apologize. I did not hear you approach.
[ she eyes the chair. ]
Do you live here too?
(no subject)