The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

no subject
UHHHHHHHHHHHHHHHHHHHHHHHH............
And it actually takes him at least a couple of sections to stop? staring??? ]
Something that I'm about 99.9999998% sure you don't have to worry about.
I don't think you'd appreciate the stains that would probably come from your attempts.
no subject
[That gesture sure looks like someone tilting their head thoughtfully, doesn't it? He's doing his best to learn!]
no subject
Basically, it's the result of going past your tolerance of alcohol consumption. Drinking water usually helps, at least, but some people seem to enjoy the feeling of being drunk.
no subject
So..... drunk is a feeling, but a possibly deadly one, but some people enjoy it anyway? How can emotions themselves be deadly? Why would you enjoy them if they are? Sorry, but he has no earthly idea what you're talking about right now.]
no subject
It happens after drinking a beverage containing what's called "alcohol."
When someone's drunk, they can't function how they would normally. They think and move more slowly, but some people probably like it because they're more relaxed.
And, in most cases, they aren't so worried about what another person might think of them.
no subject
[Or at least, the sort of understanding of sleep held by someone who can only watch people falling asleep. Everything starts getting slower and duller, they get tired and relaxed, they have trouble staying focused and doing things.....
So basically, alcohol is a sleeping potion. Got it!]
no subject
[ To think this is where his life has led him....... ]
In the end, it's different for everyone, since no two human beings are exactly alike.
no subject
[Have a carpet peering at you curiously, Akira; your joking offer clearly didn't translate as such.]
no subject
[ He's offering a somewhat apologetic smile, though... how does this being even manage to see....... much less register what an expression means. Maybe this is a spirit possessing a carpet...???
Hm.
Also, he should find out what to refer to this being as -- aside from... carpet? Clearly, there's a personality here, so... all right, then. ]
By the way, my name's Akira Kurusu... What would you like me to call you?
no subject
You can call me whatever you want.
no subject
You don't even have a preference?
Have you never had a name?
no subject
[The most helpful answer, y/y?]
no subject
Is Genie a friend?
no subject
Genie is my best friend! We've known each other for a really long time.
no subject
Having a best friend is pretty great, huh?
Mind if I ask how long a "really long" time is?
no subject
Thousands of years. Genie was asleep for some of the time, though.
no subject
no subject
no subject
Which essentially amounts to 7 years for them, for every 1 human year.
no subject
[Awfully well preserved for a carpet that's thousands of years old, huh? He's clearly aged gracefully.]
no subject
You look really great for your age.
May I ask where you're from?
no subject
I live in Agrabah! It's a big kingdom in the middle of the desert. Where are you from?
no subject
akira, internally screaming: WTF YOU'RE TOO CUTE
]CEASE THIS
That sounds almost... Indian? Any chance you're from Earth as well?
I'm from a place called Japan that's on the opposite end of the spectrum, I guess, since it's surrounded by lots of water.
no subject
Maybe? I don't know. But I've never heard of Japan before! What's it like?
[Not..... that that really means anything, to be fair. Who would ever bother to teach a rug geography? He's traveled the world with his masters, but it isn't like he studied maps or anything.]
you're getting some wiki c/p j s y k
It consists of nearly 7,000 islands, and the biggest ones are named Honshu, Hokkaido, Kyushu, and Shikoku. They're so big they make up about 97% of Japan itself.
We have 47 prefectures in 8 regions. Hokkaido is to the north and Okinawa to the south.
It's the 10th most crowded place to live in the world, because there are approximately 127 million people living in the country itself.
I was staying in Tokyo, which is the capital. There are about 9.1 million people living there, so it can get a little overwhelming to travel around there.
(no subject)
(no subject)
(no subject)
implied p5 spoilers
(no subject)
more-than-implied p5 spoilers
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)