The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!


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That's the guy! The one who let her ask a second question before they were allowed to join the community. Why the crap would he have done that?
Not that she's not appreciative, but... it's weird.
Kara stands, hesitating a moment before straightening her shoulders, leveling her posture, and putting a serious face on behind the glasses then marching over to him. She taps him on the shoulder first, her mouth open to say something before she remembers at the last second, looking down at her device to quickly type instead -]
I remember you. Thank you, first of all. Second of all, who areyou? Why did you ddo that?
[she's too focused to notice typos oops.]
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frank watches as realization recycles through her mind, and she types for him instead of speaking. he still doesn't unearth his own device, if he even has it on him. he shrugs a shoulder, more of his smile making its way through though it looks almost gruesome against the wall of purple and red that is his face. you're welcome is about as close a translation for his body language as anything. no other explanation seems forthcoming. ]
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If only Kryptonians were telepathic.
After a beat, she types-]
What the heck happened to you?
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he gets out his device discreetly, as if just showing the thing might be a display of weakness. to him, it is. he types slower and more carefully than kara. ] you remind me of someone
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1. Who are you?
2. Why did you do that?
3. What the heck happened to you?
4. Who?
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1. frank
3. got hit
4. a friend
[ is this more or less helpful than him shrugging at you? he's willing to bet less. ]
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This guy is apparently Frank, though. His other answers aren't really answers, and Kara tamps down her sigh so that it's just a deep inhale and exhale from her chest but otherwise quiet.
she nods at his answers, though, slipping her device idly from one hand to the other. Where does she go from here? It's not like her experience in journalism is vast and at some point, it involves her getting impatient and punching a bad guy. She can't do that here and doesn't want to punch Frank for anything. He already looks bad enough. After a moment, she types -]
Well, it's nice to meet you, Frank. :)
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no it's not
it's nice to meet you though. have a name?
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My name is Kara Danvers.
[then, stubbornly, she adds with emphasis-]
It's NICE to meet YOU. Thank you again by the way. Where did they house you?
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[ it's super annoying. but whatever. he may as well just tell her what she wants to know, since he knows it will get him nowhere to lie. there doesn't seem much point in it in a place like this anyway. ] six. garage. you?
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Ouch. Any good reason why you picked that room? Seems... the opposite of cozy.
[not that he seems warm and fuzzy, but still.]
Do you need help getting a bed or anything?
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away from everyone else
no
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she frowns at his latest answer, narrowing her eyes when she looks up from his device at him.]
Do you HAVE a bed?
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Is she going to get Frank a bed and personally deliver it if she has to?
..
yes.]
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she's not stopping.
fuck his life.
this is now him jogging in the sand to catch up to her. he hates you. ]
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She doesn't stop until she's picked one out, like all the others, wooden and plain, held in place by dried clay and felt generously attached to all the legs.
With Frank still tailing her, she actually uses two hands to start to pick it up, lifting one end of the bed and gritting her teeth like it's heavy. This is obnoxious. She could throw this bed into the sun with two fingers.
But, she's not here to show off. She's here to help.]
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On her device, she types out-]
Let me help.
It won't kill you. We can work together!
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However, she did not go to college for acting.]
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he makes a motion for her to hang back so he can open the door to the garage silently, holding the bedframe with one arm while he twists the knob and pushes it in. he gives her a little nod to signify they're moving again. the garage is empty so far except for a mattress and a bookshelf. he needs to set up the bed so he can see both exits while he doesn't sleep. ]
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At... at all the nothingness. A bookshelf is interesting. He doesn't seem the reading type, really. Which might be insulting, but well... he doesn't seem the reading type! Geez.]
Planning to do a lot of reading?
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yes
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What do you want to read? Do you think there's a library here? We could go together and check it out! Maybe there's some history of this place.
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Pretend this is in the right font I'm on my phone
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