The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
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INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

muzzle & mute
It's not any worse than what I'm used to.
Better, actually.
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I have an issue about freedoms being taken away. People seemingly to be afraid in this matter. There's a few things I hate about it. But I appreciate what there is here. It could be much worse.
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It can always be worse.
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We could make this better. There has to be a way.
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I plan on popping the head off of whatever is threatening these people as soon as I can, if that helps.
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It does. But having a plan would be good. We don't really know what the threats even are, what they are capable of.
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Humans shouldn't have to be fighting wars. That's what we androids were created for. We've been doing it for thousands of years at this point.
Unknown threats have never stopped or slowed me down before. I'll pop their heads off all the same.
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Well, where I come from it's always been humans. We have droids that can protect us but they are helpful to use in other ways. They can keep our secrets that we tell them. They can protect use and get underestimated a lot of the time.
Just because you were created to fight all the time. You shouldn't have to fight endlessly. There should be a break of peace, so you can experience a life of your own. If... If you are able to have free will of your own. Created for it. Even where I come from there was a long moment of peace until a threat slowly started to appear. I'm not one to sit around and do nothing.
Do you do more than just popping their heads off?
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That sucks. Humans shouldn't be fighting, from what I'm aware of.
We have free will, to an extent. It's never really been an issue before.
Sure. I can stab them too. Cut them into pieces. If it needs killing, I'm the android for the job.
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That's probably in your programming. I do appreciate the gesture though. We shouldn't have to fight all the time but if it's for the right thing, we will. We need hope, a spark of light. It's necessary for a Galaxy. I wouldn't want to see a Galaxy without hope.
How far does your free will go? It's good that it isn't an issue to have. You can try to be your own person that way.
So, you're a combat droid? This is good information to know.
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[And she wouldn't ever, either.]
We were created to serve our human masters. Not that they talk to us a whole lot, or are particularly chatty.
[Again, not a problem back home, but here...]
YoRHa Type A, No. 2. They don't make my model anymore.
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[ He could try to explain his bb unit later on. BB-8 is just a round ball for the most part but he can do so many things. ]
I hope you don't mind that I can be particularly chatty. So, what you're saying you're an outdated model? Sometimes old machinery still works best. Even if some upgrades can help it. But I'm sure you've proven that you can fight like any other model.
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[Machines suck!!! Also A2 would probably try and murder BB-8.]
I can still kick the asses of the newer models they send after me, so, so far I'd say I'm doing pretty well. Haven't had updates in a few years anyway.
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[ Noooo, don't hurt his droid! If she did murder BB-8, Poe would seriously cry! Not even joking, he would cry over it. As well as be very upset and angry at A2. BB-8 is a good sidekick plus he'd enjoy talking to A2 with all the beeping he could possibly do. Which... wouldn't be good for this place. Poe's thankful that he's not here just for that. BB-8 is way more talkative and fast at telling stories. ]
Maybe you don't need an update at all then. If you can take care of newer models in that way.
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It's probably only a matter of time before one of them is able to kill me, but who knows when that'll be.
[There's... only really one android that A2 has to worry about left, anyway.]
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You can continue to have hope where that won't happen at all.
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[A2 has absolutely been rocket punched into a concrete wall.]
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[ Poe has caught an end of explosion and a stun gun a few times. But nothing as bad as what A2 would have had it. She's a tough android. ]
i mean its a good thing you did since gmail ate a bunch of my tags bc i happened to delete one!!!
[GRÜN IS TOO BIG.]
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[ It almost seem selfish to only have the androids fight and not fight along with them. Why weren't they fighting to take their home back? ]
spoilers for autotomatos here
[A2 doesn't elaborate on it though, instead processing the next question with a visible scowl, guilt clear underneath.]
No. It wouldn't. Humans are extinct, and us androids are next. It's just a matter of time.
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You're basically killing machines to survive. No wonder you were so worried about my tiny bb unit.
[ It's not fair, but sometimes life is like that. Poe presses his lips together. ]
If anything happens here, let's fight together to stop it.
So you don't have to fight anything by yourselves anymore.
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[hey guess what this hobo is also a murderdroid.]
We androids were made to protect humans. You'll cause more harm than good if you get involved in fights. So don't.
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