bequiet: (Default)
The Quiet Place Mods ([personal profile] bequiet) wrote in [community profile] quietplacelogs2018-01-15 08:09 pm

INTRO LOG #1



INTRO LOG #1

Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror

You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.

Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.

A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.

Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.

This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.

Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.

Now, you're to settle into your new home.

The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror

Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.

As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.

Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.

Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot

It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...

The Sound Eaters.

In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.

OOC
From your mods:

Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

NAVIGATION



pawper: (i'll buy you a bagel)

wildcard; housemates

[personal profile] pawper 2018-01-18 12:15 am (UTC)(link)
[She "claimed" the dining room despite there still being one bedroom left (at the time of her decision, anyway) just to be nice, but all the wide-open space only has the effect of making her chosen corner look just that more....sparse, utilitarian, whatever word came closest. There's only a pillow and a few blankets arranged on the floor somewhere out of the way, despite the presence of a sofa tucked against a far wall along with a few other odds and ends.

However, that's neither here nor there, because Lys isn't in the dining room at all. She's on the roof, long legs balanced carefully against the architecture, studying the sky overhead with a worried expression. No, not just worried — afraid. ....But then she glances down and notices some Final Fantasy Sasuke-haired dude approaching the house, prompting the expression to slide off her face like mud and be replaced with a friendly smile, a wave of greeting.]
cxivth: (?)

[personal profile] cxivth 2018-01-18 07:47 am (UTC)(link)
( noctis had been eyeing the house from the outside, still trying to wrap his head around all of this. actually, he didn't notice the girl at all at first, the sight of her only catching his eye as she started to wave.

furrowing his brow slightly, he tilted his head with an obvious question on his mind... how had she gotten up there in the first place...? but eventually, he raised a hand as well, returning the greeting. no ninjitsu, just a wave. and not to mention, better hair than sasuke could ever hope for.

and after that, he pointed to the house's entrance, raising an eyebrow as he looked back up.
was she staying here, too? )
Edited 2018-01-18 07:47 (UTC)
pawper: (food: a love story)

[personal profile] pawper 2018-01-24 04:26 am (UTC)(link)
[Even from up here, she can follow his gesture and understand it. Or at least, take a reasonable guess: Lys figures he's either asking if she also lives here, or making a general inquiry about whether he's allowed to enter. Seeing how her answer to both of those possible question is "yeah!!", Lys nods in the affirmative. He'll find the door hinges freshly oiled, brush and oilcan neatly set aside.

In either case, there was no way to carry on a proper conversation (or offer a proper welcome) with her up here and him down there, so! Up and over the side of the roof she goes, beginning the necessary downward climb that'll let her descend to street-level. (Sand pathway-level?) Slowly, careful not to make a sound above the barest whisper of fabric scuffing on brick, Lys makes full use of the various hand and footholds practically built into the house, compensating easily enough for her missing arm.

(Best not to look weak or useless in front of new acquaintances, if possible.) ]
cxivth: (...?)

[personal profile] cxivth 2018-01-27 07:45 pm (UTC)(link)
( he watches her descent, head tilted that she chose to climb down rather than just... taking the inside route. but then, maybe that's how she managed her way up there in the first place? he only glances at where another arm should probably be, not wanting to draw too much attention, then shifted his weight once she was settled on the ground again.

he moves to clap in approval, both at how silently and efficiently she'd gone through the motions, but stops himself just before his hands make contact with one another. at his near-slip, he offers her a sheepish grin, then a nod instead.

yeah... this whole thing was going to take some getting used to.

oh well, with a motion of his head, he asks— should we go in? )
pawper: (email password: eatmore)

[personal profile] pawper 2018-02-01 06:33 am (UTC)(link)
[She absolutely should have taken the inside route, it's true. Except....well, she didn't stop to think about doing what was sensible and logical until she was already halfway down the side of the building. In that way, Lys is either super dumb or a creature of instinct. Probably both.

That said, she still manages to notice that brief glance after touching down to the sand pathway (and after executing a sheepish little half-bow of voila! in response to his aborted applause), but takes exactly 0% offense. Is careful not to be stupidly obvious about what she saw. Because good god, she's missing an entire arm! It would only be natural if he stared. Lys is simply grateful that Noctis didn't do something rude like, idk, poke the stump where the limb used to be.

She mimics his gesture in the affirmative, still smiling, and moves ahead to open the door for him. Mostly just to prove without words that it was safe to enter their assigned house.]
cxivth: (:/)

[personal profile] cxivth 2018-02-06 09:39 pm (UTC)(link)
( there will be no poking lys, you don't have to worry about that. he does give it another quick look as he skirts by though, giving her a nod in thanks for opening the door.

once inside, his attention is all over the walls, the ceilings, and the floor. there's a glance back to see if she's following as he pokes his head into the various rooms during his brief inspection. once he's probably seen most of the rooms the house has to offer, he taps away silently on his phone, producing the eventual message that he holds up for her to read... )


a little empty, but not bad.
a lot better than i was expecting, actually.
pawper: (pierogi-flavored energy drink)

[personal profile] pawper 2018-02-16 10:25 pm (UTC)(link)
[She follows him around, but at a polite distance, careful not to get in the way as she waits for the right moment to strike up an actual conversation. (They have to properly introduce themselves, if nothing else!) Luckily, Noctis ever so thoughtfully beats her to it.]

yeah, it's really nice!
there's plenty of room for a lot of people
and we can bring in furniture some other places if we want

what were you expecting?


[In her experience, a house like this was definitely on the luxurious side. There aren't even any holes in the roof or water stains on the walls or creaky floorboards.]

also, my name's lys!
it's nice to meet you
cxivth: (~?)

[personal profile] cxivth 2018-02-19 09:54 pm (UTC)(link)
something way more run down.
caved-in roofs maybe? warped flooring, peeled paint...

can't imagine it's easy to maintain a place when you have to do it and keep quiet at the same time.


( furniture... that's probably a good idea. good thinking, lys. he's nodding thoughtfully at the suggestion, already mulling over what he might need as he looks around the room... then finally catches glimpse of her phone again.
oh. he hadn't introduced himself yet. right. )


noctis.
got a room planned out for yourself, yet?