bequiet: (Default)
The Quiet Place Mods ([personal profile] bequiet) wrote in [community profile] quietplacelogs2018-01-15 08:09 pm

INTRO LOG #1



INTRO LOG #1

Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror

You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.

Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.

A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.

Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.

This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.

Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.

Now, you're to settle into your new home.

The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror

Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.

As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.

Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.

Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot

It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...

The Sound Eaters.

In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.

OOC
From your mods:

Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

NAVIGATION



353: (pic#11861098)

[personal profile] 353 2018-01-18 02:57 am (UTC)(link)
[ That's sweet of her to ask Mike, as though being around plants might actually bother him. He smiles back at her, gesturing for her to go ahead. It's hardly his porch - it belongs to all of them. ]

Someone else got flower seeds.

[ He's starting to think he's been put in a house full of plant lovers and he's the odd one out. ]
ghostfluster: (be a better me)

[personal profile] ghostfluster 2018-01-18 10:20 pm (UTC)(link)
it's a little cheering. not the same as dogs, but plants are kind of ssoothing. and it'll be good, foodwise

[she sets it down in a good spot and then settles carefully next to him on the porch, taking in the view]

is that toy what they gave you? i wonder how theyre getting these things of ours...
353: (pic#11898903)

[personal profile] 353 2018-01-20 02:36 am (UTC)(link)
[ Plants are kind of soothing? Mike really doesn't get that - that kind of sounds like something a crazy person would say, but he'll keep that thought to himself. ]

Yeah, his name's Rory. My mom made me give him up for a yard sale so I'm glad to have him back. It's nice but also kinda creepy how they somehow managed to get our stuff, right?
ghostfluster: (resolicit every step)

[personal profile] ghostfluster 2018-01-20 09:35 pm (UTC)(link)
[hey, you take what you can get, and her perceptions remain a bit skewed from being a ghost: she'll take watching plants grow in a sparse apartment over watching paint peel and pipes crumble in an abandoned one, any day.]

it's on par with them being able to get us. this is really worrying. my roomie and a lo t of people ive met have other things they need to be doing at home but instead we're in some kind of horror movie plot...?
353: (pic#11996306)

[personal profile] 353 2018-01-21 02:17 pm (UTC)(link)
There's shit going on back home for me too but I'd take that over being here. [ His friends - one particular - is going through something particularly traumatic at the moment and he hates not being there for him. ]

It's like one of those silent movies but a horror version. [ Except nothing particularly scary has happened... yet. ]
ghostfluster: (if there's love in this life)

[personal profile] ghostfluster 2018-01-24 12:38 am (UTC)(link)
yeahhhhhh

on both counts


[she hasn't had time to build living connections at home -- apart from the one person who came here with her -- but it doesn't mean she doesn't want to get back there, right away.]

how the heck they dragged us frm the states to france i jsut dont know??? i want to go check across the river if there's any transport out we can take but

that has to be planned and totlaly quiet too huh

gahhh
353: (pic#11898506)

[personal profile] 353 2018-01-24 11:52 pm (UTC)(link)
[ Well, at least Mike can say he's been to France now... ]

Where are you from? I'm from Indiana.
ghostfluster: (whatever happens first)

[personal profile] ghostfluster 2018-01-26 04:08 am (UTC)(link)
[she perks up a little at the familiar place name; she remembers states a little more clearly than cities, and that one rings a bell. more than 'Eorzea' had earlier, anyway]

California. other side of the country, huh?
353: (pic#12032608)

[personal profile] 353 2018-01-27 06:14 pm (UTC)(link)
[ California... Oh no. He's suddenly reminded of Max. ]

This girl I don't like is from there.

[ This just got awkward. ]
ghostfluster: (my ears won't listen)

[personal profile] ghostfluster 2018-01-28 09:59 pm (UTC)(link)
[she looks just a little bemused by that]

am i reminding you of her
353: (pic#11898497)

[personal profile] 353 2018-01-29 12:17 am (UTC)(link)
[ Mike will just look at her in a way that's very suspenseful for a moment before silently shaking his head. ]

She has red hair. [ So consider yourself safe, Rosa. ]
ghostfluster: (don't know what it's like)

[personal profile] ghostfluster 2018-01-30 09:35 pm (UTC)(link)
well im glad

that would ahve been a new one for terrible first impressions
353: (pic#12039431)

[personal profile] 353 2018-02-03 12:59 am (UTC)(link)
[ Mike realizes he hasn't introduced himself. ]

I'm Mike by the way. I've never lived with anyone who isn't family before. [ So this is both new and weird for him. ]
ghostfluster: (the last mistake)

[personal profile] ghostfluster 2018-02-04 02:24 am (UTC)(link)
[her smile slips, though she doesn't seem upset -- just more serious]

ive lived with a roomie for a few months, but before that it was family yeah. it can be kind of rough, but so far at least some of the people here have been decently nice. at least rent isn't a worry
353: (pic#11841502)

[personal profile] 353 2018-02-09 01:17 am (UTC)(link)
It sucks that we have to work though... [ Well, it sucks for a thirteen year old who would rather be playing video games. ] What's your job?
ghostfluster: (be a better me)

[personal profile] ghostfluster 2018-02-10 02:24 am (UTC)(link)
they have me working the snandpaths. heavy work but im hoping they let some of us build new paths instead of jsut upkeeping the old ones soon.

what about you?
353: (pic#12039432)

[personal profile] 353 2018-02-11 09:36 pm (UTC)(link)
Wait, so you just keep an eye on the sandpaths all day? That sounds even more boring than my job...

I'm on food prep.
ghostfluster: (whatever happens first)

[personal profile] ghostfluster 2018-02-11 10:20 pm (UTC)(link)
[she makes a rueful face and flexes a skinny bicep]

it is boring -- i could use the muscle though

how are you guys managing food? i wouldve thought there'd be a lot of trouble with heating stuff making noise

unless everything is pickling
353: (pic#11918791)

[personal profile] 353 2018-02-11 10:33 pm (UTC)(link)
Girls want muscles?

[ He's a loser, okay? He has no idea what girls want. ]

Oh I only deal with the cold stuff. I don't think they trust me with anything hot.
ghostfluster: (whatever happens first)

[personal profile] ghostfluster 2018-02-13 12:39 am (UTC)(link)
some do! you should see jan -- she's my roomie here btu she lives in house 7 i guess -- anyway you should see her haul furniture sometime

shes not BUFF buff but i'm jealous

anything else you'd rather be doing?


353: (pic#12092982)

[personal profile] 353 2018-02-17 10:55 pm (UTC)(link)
Could she carry you?

Playing video games.
[ He's not the sports type. ] I miss my basement. Me and my friends would hang out there playing D&D.
ghostfluster: (nowhere to hide)

[personal profile] ghostfluster 2018-02-19 01:44 am (UTC)(link)
yup. dared her to once

huh, i don't know much about video games. i did like to play the sims, but i think i had the version that's super old...what's d&d?
353: (pic#11918791)

[personal profile] 353 2018-02-22 03:05 pm (UTC)(link)
What's the sims?

D&D is Dungeons & Dragons. It's a roleplaying game. I'm the dungeon master so I put together the campaigns for my friends. A campaign is basically an adventure. My campaigns usually last about ten hours on average.
ghostfluster: (make the most of it)

[personal profile] ghostfluster 2018-02-24 04:20 am (UTC)(link)
doesn't ring a bell, but it sounds really fun! we could all use ten hours of adventure

the sims is a little like one-person roleplaying, i guess. it's a computer game were you make a family of people and you try to get them to stay alive and do stuff. i think the newer games put in magic and aliens and things, but the copy i had was real old.