bequiet: (Default)
The Quiet Place Mods ([personal profile] bequiet) wrote in [community profile] quietplacelogs2018-01-15 08:09 pm

INTRO LOG #1



INTRO LOG #1

Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror

You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.

Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.

A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.

Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.

This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.

Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.

Now, you're to settle into your new home.

The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror

Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.

As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.

Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.

Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot

It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...

The Sound Eaters.

In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.

OOC
From your mods:

Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

NAVIGATION



gimmesometassel: (Questioning)

[personal profile] gimmesometassel 2018-01-19 04:15 am (UTC)(link)
[There's a brief headtilt, as he regards the question curiously; he's not really familiar with the idea of remote control. He is, however, familiar with the idea of being ordered around, so that's what he's going to default to assuming 9S means.]

Not anymore? Master has been dead for a long time.
twoaffirmations: (game | upload at 98%)

[personal profile] twoaffirmations 2018-01-19 02:57 pm (UTC)(link)
[Huh...

It's almost like the machines, then.]


So you're operating...how, exactly? Did he give you final orders?
Edited 2018-01-19 14:58 (UTC)
gimmesometassel: (Me?)

[personal profile] gimmesometassel 2018-01-20 01:17 am (UTC)(link)
[Final orders? He remembers Master's final order, screamed in the dead of night. He remembers the strange men swathed all in black, the dark blades shining with a film of something. He remembers the first getting caught in his fabric instead of hitting its mark--the very reason Master had liked for him to lay on him while he slept. He remembers the struggle, the chaos, the fear--he remembers slamming men into the wall with all the strength he had, and even knocking one out the window. He remembers the guards coming, far too late.]

His last order was to protect him.

[And after that? There had been other masters, of course, but none of them had been Master. It had never been..... official, so to speak, woven into the very fabric of his being like his loyalty to his creator had been. He had never been truly bequeathed. And so..... he had been forced to find his own way. He had been forced to learn and grow and evolve, bit by bit, year by year, person by person. Slowly, he had become the individual he was now.

And now? Now, he doesn't even have a lower-case master anymore, not since his last master. Not since the Cave of Wonders had been created. His last master hadn't even given him an order--there had been no time to, not while he was dying. Not while Genie was the only one who could do anything--not even to save him, but simply to grant his final wish. But in the end..... he and Genie had still respected that final wish, even if it hadn't been an order, hadn't they? He's with good, worthy people who deserve his company, and Genie is finally free, even if it wasn't by that master's hands.]
twoaffirmations: (game | analysing)

[personal profile] twoaffirmations 2018-01-21 03:20 am (UTC)(link)
[9S, curious and only that, raises an eyebrow.]

Looks like you didn't do a very good job...

Well, as much as I want to know how you operate, I have a job to do and the humans here come first.


[He heads off towards the perimeter, apparently having decided to just do it himself.]
gimmesometassel: (On the Move)

[personal profile] gimmesometassel 2018-01-21 08:48 pm (UTC)(link)
[He might have made a face at that, if he could; instead, Carpet just shakes his head. He'd done the best he could, but his best simply hadn't been good enough. He hadn't been made for fighting, probably couldn't even hold a sword tightly enough to use it..... about all he can manage is translating his speed into bone-breaking force, if he can fly into someone hard enough, or drop them from a great enough height.

Now that 9S' curiosity has been (somewhat) satisfied, though, they do still need to take care of this patrol. Carpet takes off after him, catching up within moments to keep pace at about shoulder height. Looking for anything unusual or out of place, when they haven't even seen this place before..... well, the obvious answer is to look for anything that's been damaged or obviously disturbed, right? That shouldn't be too hard!]
twoaffirmations: (game | facepalm)

[personal profile] twoaffirmations 2018-01-23 11:42 pm (UTC)(link)
[9S walks and observes the perimeter for awhile, paying the carpet no mind. Several minutes go by before he suddenly stops and turns to face the item that's persistently floating beside him.

Ummm. Irritation is apparent in the way his hands snappishly move.]


What are you doing?
gimmesometassel: (Has a Point)

[personal profile] gimmesometassel 2018-01-23 11:52 pm (UTC)(link)
[Huh? Carpet stops short once 9S does, looking around for a moment to try and see what he's spotted--only to realize, once he starts signing, that the object of scrutiny is himself. Sorry 9S, your irritation is being met with cheerful obliviousness.]

Patrolling! They asked us to do it as a team, remember?
twoaffirmations: (game | scanning)

[personal profile] twoaffirmations 2018-01-24 06:21 pm (UTC)(link)
Well, yeah... But I don't really need help from a flying carpet.

[He's surprisingly tactless.]
gimmesometassel: (Has a Point)

[personal profile] gimmesometassel 2018-01-25 01:17 am (UTC)(link)
Maybe not, but it's still what we were asked to do right? It'll probably be faster and easier with two people too!
I can look higher up and you can look down here.
twoaffirmations: (game | analysing)

[personal profile] twoaffirmations 2018-01-26 05:53 am (UTC)(link)
It would be, but there's only one person here, sooo... I'll handle it.
gimmesometassel: (Questioning)

[personal profile] gimmesometassel 2018-01-26 06:16 am (UTC)(link)
[What.....?

Carpet's confusion is clearly visible at the evident contradiction; rather than typing anything further, he's trying to think through what that even means. It would be easier to do it with two people, 9S agrees, but there aren't two people here? That seems contradictory; they're talking to each other, after all. Why doesn't he want help?]
twoaffirmations: (game | (hacker voice))

[personal profile] twoaffirmations 2018-01-29 02:03 am (UTC)(link)
[While Carpet contemplates the meaning behind 9S' words...

9S just keeps moving forward, stopping every few feet to inspect a spot along the perimeter.]
gimmesometassel: (Dejected)

[personal profile] gimmesometassel 2018-01-29 02:35 am (UTC)(link)
[.....Oh. Oh.....

Understanding dawns as Carpet watches 9S' slowly retreating back; he droops to nearly half his previous height. 9S is a person, and he's not. He doesn't even look like a person. He could probably still help..... but 9S clearly doesn't want help or company.

Carpet turns around and takes back off in silence, rising higher and higher until he's up near the roof of the building. He'll go the other way and check a different part, then, so it'll be kind of like they shared the work--but if 9S doesn't want him to be there, then he won't bother him.]
twoaffirmations: (game | alone)

;__;

[personal profile] twoaffirmations 2018-01-29 02:58 am (UTC)(link)
[This is pretty boring work. It doesn't take long for 9S to pause and glance back as he regrets shooing away his only conversation partner--and an interesting one at that. A carpet animated by human magic. What was the point, if it couldn't even protect its creator? Who animates a carpet, anyway? Humans sure are strange creatures.

Arghh, now that he thinks about it, there's so many questions he still wants to ask!

There's no turning back; he has work to do.]