The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
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INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

gotcha!
[ mitsuha pauses.
home. is there even a home to return to? knowing what happened, along with her fate...
she looks...almost defeated, now. ]
...No...this might be "home" for me, now. I...I don't know if I have one to return to anymore.
no subject
You're not sure, though. [Or hesitating.]
Are you resigned to staying here, then? [Since that was what really mattered. He meant what he said, people were welcome to stay if this situation was somehow an improvement. He just refused to stay still.]
no subject
[ resigned? mitsuha doesn't like the sound of that. she looks at him with the tiniest hint of surprise, and there's a million thoughts that are racing through her mind.
but the most prominent one, she's finding, is that she can't stay here. this isn't...this isn't the afterlife. this isn't home. she shouldn't be here regardless.
so...she shakes her head. ]
No, this--this isn't where I belong! I need to go back to Japan. Not here!
no subject
Then we'll act as if it's possible for now. [He can't deny the fact her "home" might be gone. He doesn't know whether it is or not, along with whether she was referring to "a place to belong," her physical house, or the state of her world in general. That mattered the most was whether she wanted to cooperate in investigating or not. She wanted to cooperate.]
Information is most important to us, now. The locals don't seem to have a solid understanding of how the room works, either, so we'll need to experiment as best we can.
no subject
The room... The one that supposedly "resets", right?
[ hm... ] Should we just try it out by making noise? Ah, but that sounds dangerous, doesn't it?
no subject
That would be flat-out idiotic. [There's no telling how the sound eaters would react, if they'd stop with the person who made the noise, or end up massacring more.]
No one should be gathering this information purely by throwing their lives against a wall. We don't know how the resets work and the locals aren't even sure they're guaranteed. Don't do something so reckless. [It's criticism after criticism, even if it comes from the otherwise good place of- kid, don't risk your life.]
no subject
[ she gets it, aizawa. mitsuha backs off, giving a sheepish little laugh after she does, rubbing the back of her head. ]
Um...then...I don't really know what to do. I'm not good at this sort of thing, ehe...
[ as if he already hasn't figured that out already. ]
no subject
... We do need to test things. [he pauses, pinching the bridge of his nose] So your initial thought was on track. Now we need to decide how to do so safely. [He lowers the hand, holding it out and giving her a quick gesture.]
Like, what would be the best way to get information if someone dies unintentionally. Like a tracker, or some logbook of before and after...
no subject
[ she taps her chin thoughtfully. definitely a safer alternative than just making noise and y'know
dying..... ]
I feel like you'd be a good person to designate for that sort of thing. I wouldn't mind doing it myself, if it really came down to it, but...
[ she'd. rather not deal with dead people, thanks ]
no subject
[He's not gonna force the teenager to make an elaborate list of who lives, dies, and what they remember. He's better than that.]
Maybe if we leave one in the reset room... [Sort of like a classroom logbook. Just, you know, for dying.]
no subject
[ this is so morbid, but it's necessary, and it's not a bad idea. ]
no subject
That could also help us establish if there's any memory loss or... cost to being reset. [It didn't make sense for it to be free. His brain definitely wasn't wired to just accept the idea that people could come back for nothing. There had to be a penalty.]
no subject
[ mitsuha gives him a little smile, then: ] For myself, I'll pick up a notebook and carry it around with me and keep a diary on what's happened so far. Do you think that'd be a good idea as well?
no subject
That sounds like something you can do. [he nods. It was something to contribute, something that didn't put her in danger's way, and something to distract her from the state they were in.] Go ahead and document anything you find important. Others can do the same, we'll be able to compare our notes.
no subject
Alright! I'll do that.
[ she stiffens a little, then: ] I won't let you down!