bequiet: (Default)
The Quiet Place Mods ([personal profile] bequiet) wrote in [community profile] quietplacelogs2018-01-15 08:09 pm

INTRO LOG #1



INTRO LOG #1

Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror

You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.

Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.

A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.

Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.

This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.

Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.

Now, you're to settle into your new home.

The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror

Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.

As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.

Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.

Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot

It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...

The Sound Eaters.

In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.

OOC
From your mods:

Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

NAVIGATION



axecop: (Jiggawhat)

[personal profile] axecop 2018-01-16 04:32 am (UTC)(link)
[Joseph's so engrossed with his sketching he doesn't check the message for a moment. When he does, he quirks an eyebrow and replies.]

I'm several thousand miles out of my jurisdiction right now.

What I meant was where were you, what happened in the moments before you arrived, etc.
tropism: (pic#10538126)

[personal profile] tropism 2018-01-16 04:44 am (UTC)(link)
[ yeah. all of that. he's not sure he wants to say anything approximating the truth as to what he's been doing before he got here. so all he says is, ]

Naples, Italy. Nothing was different. I was with my friends. [ not entirely a lie. ]

Are you trying to find patterns?
axecop: (Listening)

[personal profile] axecop 2018-01-16 04:50 am (UTC)(link)
Yes. More or less.

[Because he personally has absolutely no idea what was going on before he arrived here. Everything was fuzzy, loud, blurry, dark-- a nightmare. And if he's the only one who was there before this...

Well. The conclusion has yet to be reached, and he'll find out what it means when he gets to it.
]

Any information we can get is better than nothing at this point, even if it doesn't change our situation.
tropism: (pic#10538135)

[personal profile] tropism 2018-01-16 04:58 am (UTC)(link)
There're too many things going on at the moment, and I prefer sitting back and watching before making a move.

That being said, you're also right on that matter.

Have you met your housemates yet? .... It feels like I'm in a dorm again in high school. I've met someone who said there were monsters in his world. Isn't that fascinating?
axecop: (Japanese Dad Mode)

[personal profile] axecop 2018-01-16 03:19 pm (UTC)(link)
"Fascinating" is one word for it.

[With an awkward little smirk, Joseph turns to follow the boundaries of the sandpath around a corner, the easternmost open street. Sketch sketch sketch goes his pen.]

Out of curiosity, what do you think of the natives?
tropism: (pic#10538112)

[personal profile] tropism 2018-01-16 08:36 pm (UTC)(link)
What are you sketching? Can I see?

[ as for the natives, well, that brings a pause to him and a flurry of starts on text as he tries to word how he properly feels. luckily giorno adapts quite quickly to technology so it's not long before he's got something for oda: ]

They have been afraid for a long time, and desperate enough for answers that they seek help from strangers whose circumstances they don't even control or understand. I think it's nice that they're being hospitable but a lot of that depends on how much we can contribute to their safety. People who are afraid are unpredictable, and I think it's best to sit back and observe before we offer anything concrete in terms of fighting back the monsters they're plagued with.

That being said, I have no problems helping protect the town where necessary. I live here now, after all. But returning to my world and helping others do the same, where possible, safely - that is still a priority, and we shouldn't forget it at all while going about our duties here.

So, I suppose, given the choice between keeping my kindly benefactors safe and being provided a way home, I would choose the latter, while attempting to minimize damage on the former. I've had a very tiring month before I got here, I'm not really interested in the concept of fighting on behalf of people I can't rightfully call as my own when I'm needed at home. But I understand the need and am willing to put in time and effort if necessary, and I think it will be.


[ so, well, maybe 'being with friends back in Naples' isn't exactly the best way of describing things are serious with giorno before he got here, but there you go. ]
axecop: (Concerned)

[personal profile] axecop 2018-01-16 08:51 pm (UTC)(link)
[Joseph continues sketching while Giorno types his message, and once the device buzzes he stops and glances at it. His expression remains carefully neutral as he reads, then he replies.]

I agree for the most part.

[Then he holds his notebook open and shows off his work. It's a map of Rive Droite, or at least the bits they have walked so far. The river is at the bottom, and the town hall, houses, and the fountain are labeled neatly near the top.]
tropism: (pic#9530725)

[personal profile] tropism 2018-01-16 10:23 pm (UTC)(link)
For the most part?

[ and then he takes a look at his notebook. it's impressive! giorno is astounded at how well he draws, and the severe look he was sporting earlier gives way to a beaming smile. ]

That's so cool!
axecop: (Car...face... idk)

[personal profile] axecop 2018-01-16 10:40 pm (UTC)(link)
[Joseph smiles at the praise, then sets them to walking again, making a few adjustments as they round the corner. Then his device is back out.]

I'm sure there are already maps of the area, but they're likely not up to date with the locals' modifications.

Plus, I like to see things for myself before I get too complacent with what information I'm given.
tropism: (pic#10540667)

[personal profile] tropism 2018-01-17 04:01 am (UTC)(link)
What about people?
Do you have a good memory?
If you are shown a monster will you be able to remember and draw it perfectly, for example?
Can you draw me?
How did you learn how to draw?

[ so many questions as giorno asks curiously about his skills. the reply actually starts off as one paragraph, but he breaks it down to a list to make it easier for the detective to read and answer. ]
axecop: (Jiggawhat)

[personal profile] axecop 2018-01-17 04:20 am (UTC)(link)
[Wow, that's a lot of questions very quickly. Joseph smiles a little sheepishly and does his best to answer them.]

I don't consider myself an artist, but I sketch in my notebook from time to time, or if it pertains to a case.
I could try drawing a person, or a monster, or you. Don't know how well I would do.
My memory is normally good.
[Not so sure about lately, though.]
tropism: (pic#10540663)

[personal profile] tropism 2018-01-17 04:47 am (UTC)(link)
I am totally up for being a model! But if you don't draw me as charmingly as I look right now I'd be very upset.

If we have posters of the monster, then we can have visuals to give to other newcomers should they arrive. I think that'd be neat.

We can also keep records of it and such .... it's a good thing you're an artist!
axecop: (By the book)

[personal profile] axecop 2018-01-17 05:04 am (UTC)(link)
[He didn't read a word he wrote, did he...]

That's a good idea. Though I'm not in any hurry to go tracking down the so-called "monsters."

I'm sticking with maps and notes for the moment.
tropism: (pic#10540662)

[personal profile] tropism 2018-01-17 05:22 am (UTC)(link)
[ ya he read 'model' and basically preened. he's 15, let him have this.

on to more important matters. ]


They gave me a job when I got here. I've never worked before, so I'm looking forward to it, either way

[ a flurry of fingers as they tap across the screen, giorno remembering something he'd wanted to ask but held off because it might be perceived as rude. there are plenty of things he wants to talk about - and really, if you give giorno the time of day, he'll just babble about whatever interests him - but this is what he's reminded of when he'd first told him what he thought of the natives. he thought of asking that back, but then realized he could go ahead with this question first; the rest will come after. ]

I'm gonna ask you something personal, try not to be offended - it's more out of curiousity than anything else, but it's something I've noticed in this world. Are you human?
axecop: (Concerned)

[personal profile] axecop 2018-01-17 05:28 am (UTC)(link)
[Well, he's certainly opened up since cracking wise about Joseph arresting him earlier, that's for sure.

The question would ordinarily puzzle him, but not after yesterday.
]

Yes. Though many of our fellow new arrivals aren't.

[Honestly, after all he's been through and ending up in a bizarre place like this, meeting non-human people was just a drop in the crazy bucket.]
tropism: (pic#10540667)

[personal profile] tropism 2018-01-21 06:08 am (UTC)(link)
Isn't that odd? I'm surprised that they accepted us so readily. I thought they'd be more afraid of all of us newcomers coming in like this.

[ after all, the way that they described the sound monsters and the way that the townspeople didn't seem to have a way to fight them at all ... he thought there would be more of an uproar. ]

Not that I mind. It's a lot easier to settle in here like this.

[ and before he even replies, giorno tacks on another reply: ] I apologize for babbling! I'm used to people talking over me back home until it was time for them to listen to me. You can tell me to stop, you know.