The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
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INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

no subject
i know im gonna start looking for rock wool as soon as i can
no idea how to install shit quietly though
this is some BS alright
[almost all of her professional skills have been made useless overnight, at least until she figures out how to silence them. tearing out the drywall and filling it with rock wool to make a soundproofed bathroom would certainly be possible, but... tearing out the drywall itself would make a noise. hammering makes a noise, drilling makes a noise-- even a simple screwdriver might make a noise. how in the world is any of this supposed to work...?
does Faith have any skills that might be quieter? Jan isn't sure what a beautiful woman like her would have been doing, outside bizarro Reims.]
r u used to staying quiet?
no subject
She made a silent laugh, mouth opening with the smallest of exhales of breath, shaking her head.] Fuck no. I'm used to making noise. A lot of it.
no subject
oh u use rock wool for sound insulation
keeps shit like pipes nice n quiet
if i had all my tools and some kinda soundproof bubble i coudl fix all the stuff in our house up REAL good
[that's right. she's a SKILLED PROFESSIONAL.]
u could say i'm pretty loud too... if u count power tools
no subject
[She smiled at the mention of her being loud as well, seizing that opportunity to see her lose it yet again.]
too bad we can't be loud together.
no subject
Jan has a moment of panic-- is she really hitting on me? am I just imagining things? what is real?! but honestly, it isn't like she hasn't heard variations of this dozens of times before. they're just usually solicitations from dudes, not hot women.
she doesn't know what to reply, and Faith is right there (still half leaning on her!) so she desperately defaults to that timeless panic standby of all awkward text conversations:]
ahaha
no subject
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in practice, she's not very experienced, and talking a good game in order to be accepted among guys who you definitely wouldn't want to sleep with even if they weren't your friends and coworkers isn't great social preparation for navigating these waters. she breathes in, and out, embarrassingly grateful for Faith obviously letting her off the hook; she's competive enough that if Faith had kept turning up the pressure, she might have tried to rise to the occasion, and who knows how much she would have embarrassed herself then. maybe her blushes will die down in a minute.
(it says good things about Faith that Faith gracefully backed down from teasing her, too. she'll remember that.)
it takes her a minute to start typing again, but she does answer, once she's a little more together.]
oh, u know
dad works in the business
i just got used to it. followed him around to sites n things like that
no subject
That's cool. Like a family business? [Faith couldn't really relate to that. She definitely wished she could. But her mom had never been one to hold down a stead job of any kind.]
no subject
hes a framer though. i want 2 do plumbing tho cuz its union
he does a lot of work around the valley, sometimes in san fran when nobody's building shit
[Jan... pauses. she realizes that she's explaining what to her is a familiar paradigm, when the person she's talking to might secretly be a robot, or made of magic, or from some context where talking about San Francisco traffic makes no sense. it's a dizzying feeling to once again be reminded that whatever else is true in this weird, weird place, no one person's experience seems to necessarily even come from the same universe as hers.]
wait. this may sound crazy but do u know where sacramento is
at least one of the guys in our house is apparnetly from space? are you from space