The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

no subject
she makes sure that they've got the picture secure (if it falls they're both going to regret taking it with them...) and picks up a couple more small furniture pieces like towels that she would have carried back anyway. then she gingerly steps onto the carpet, half expecting it to collapse under her weight and dump her on her ass. she'll have to make sure not to shout if it happens--]
no subject
Once she's situated, though, Carpet wastes no time in taking off. They're in no real hurry to get home, are they? So maybe she won't mind a little play time on the way back! Enjoy the wind in your hair and the freedom of flight, Jan--Carpet is moving way faster than he was before, zooming up into the sky to soar high over the rooftops.]
no subject
wow. the view like this is incredible. she can feel her breath leaving her lungs in awe far more surely than the wind is taking it from her. silence up here isn't an imposition or a heavy weight on everything; it's transcendent, beautiful, a sign of how removed they are from the concerns of the world. even a destroyed Reims looks like artwork from this angle. it's more thrilling than the best rollercoaster she's ever been able to ride on, and some of those were pretty good.
can anything get them up here? could she let out a whoop to get this giddiness out of her chest somehow? she doesn't quite dare, but god, it's hard to resist.]
no subject
Unless Jan wants to ask for a different route, or to go somewhere specific, Carpet starts spiraling back down towards the block of shared houses all the newcomers have been put in. It's nowhere near the fastest or most direct path back home, but it is pretty scenic.]
no subject
she takes a moment to breathe quietly through a tight throat once Carpet comes to a halt, then slowly climbs off and kneels down next to where Carpet's "face" is, resting a hand gently on the woven fibers of his surface. she types briefly and messily one-handed on her device and shows it to him, along with a huge, beaming smile.]
THNKA yoou
no subject
no subject
Carpet certainly has reason to be happy with the results of his offer of flight. Jan's obviously thrilled, and she pats him again as he nuzzles up to her, affectionate. it takes her a couple of minutes to get herself together and sit back, though when she does, she's still relaxed and smiling.]
Might be a good place to either end or timeskip?
Coming here has been bewildering and concerning for the most part so far, and yet..... somehow, strangely liberating, too? Having a device to be able to talk with people is amazing, and he's thrilled to be able to make so many friends; he's not sure he's ever met so many people so quickly in his whole life! What an amazing opportunity to connect with humans. And what a good opportunity to help everyone adjust to such a sudden, shocking displacement, to be able to make an awful situation that little bit brighter!
Once Jan sits back, Carpet flits back into the air, holding the door open to let her in. Time to go put away their stuff, now that they've come back down to earth and more mundane matters--almost a letdown after a trip like that, isn't it?]
either is fine with me!
figuring out how to hang a picture with no ability to use hammer or nails, how to get linens on Jan's new bed, and how to silently arrange the other furniture they've brought to their new living quarters will take them quite a good chunk of the rest of the afternoon, but at least it's not an unpleasant task, and the house feels a bit more homelike at the end of it.]