The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

no subject
Hmm... I'm not sure, really. There was a girl with dog ears, but on her planet, that might be normal! So, I don't want to just label her strange, you know?
no subject
I guess that's true. I mean so long as they aren't, like, trying to eat other people they can't be that strange.
no subject
You're right there. So! [she smiles, pocketing her device so she doesn't seem quite so nosey.] What's the "strangest" thing about you?
no subject
Also he's not sure he should give the real answer away but he's willing to play a game.]
Okay, actually how about I tell you two truths and one lie but not necessarily in that order?
I once walked down a city street naked and didn't get arrested.
I really, really like pickles. Like on everything. Anything can be improved with pickles.
I'm actually a monster whose purpose is to cause chaos for other monsters and piss them off.
no subject
I think, given the people I've met so far, and if that pattern holds up with you, that... the second and third thing are true.
[she nods, decisively. yeah, that's what she's going with. he's probably some kind of alien or metahuman because so many people here are something extraordinary, but the monster and the nakedness would be a lot at once to tell a person. also, he's pretty young-looking. is it even legal for him to be naked in public? Well, as legal as that ever is.
also, hey, if he likes pickles, then geez did he just get lucky coming here or what?]
no subject
Well then, I guess I lucked out being here. They seem to like to make pickles and they have plenty of monsters.
no subject
[please tell her she was right.]
no subject
So only a small prize. How about a favor? If ever you need to find something or someone in this city all you have to do is give me a name and I'll tell you where to find it.
[It's a simple trick so not really a big favor.]
Oh, and if you have something connected to the person or object, I'll find it quicker.
no subject
[Kara frowns. What the heck? Which one could she have been wrong one and how impolite would it be to just ask so what are you?]
Well, I appreciate that! So... which part did I miss? Do you secretly hate pickles?
no subject
[Aaron's little trick works wonders in closed spaces. Tracking people on the move is harder.]
no subject
So... just to clarify, you are a self-proclaimed monster trying to give other "monsters" a bad time?
[complete with actual airquotes. okay, the journalist is out in full force.]
no subject
I'm very annoying.
[That shouldn't be considered a good trait.]
no subject
What do you consider a monster?
no subject
You know, big, bad and doesn't have regrets about hurting innocent people. Sometimes not so big but definitely the bad part.
no subject
So, Ms. Dog Ears wouldn't be a blip on your radar? Or anyone else just trying to live a normal life? Even if they're scaly or, I don't know, have eyes that can turn into lasers or anything?
[look, r u or have u ever been a monsterist. this is V. Important.]
no subject
Also laser eyes are cool! If they aren't like burning children with them and just lighting candles or burning graffiti on walls they're not really monsters.
[Because Aaron would love laser eyes!]
Oh, I guess if they're using dog ears or laser eyes for really stupid things I'm supposed to bother them until they figure out how not to do that. Like starting wild fires and angering smokey the bear or whatever. I'm not sure how you can use dog ears in a bad way though.
no subject
Yeah, I'm not sure either. I imagine if it falls into the wrong hands, someone could figure it out, though. I don't think we'll have that problem here.
[ she gives Aaron a reassuring smile. ]
no subject
Well, then, I'd have to make them regret using dog ears for evil... or whatever they're doing. Luckily all we have here are ghosts that hunt by sound.
[Which is horrifying and not really something he's dealt with before. None of his tricks really outright help.]
Well, it was nice meeting you and if you need help with monsters look me up. I'm in house three.
no subject
[ with that, Kara leaves with a smile, updating her file on Aaron to include his abilities in her device. ]