The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
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INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

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[And it's really just that simple!]
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The problem is, A2 looks, acts, and sounds like a person. It doesn't matter that A2 isn't a human. It doesn't even really process, because a person stands there. That's all that matters.]
Who told you that?
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Oh wow, I am not equipped for this debate.
[She looks back to A2, not sure what to say.]
Okay, um, so as a human, I'm telling you, that is not how it should be. I am never going to accept it, and I am now going to work on getting you to also not accept it. Just a friendly heads up.
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???
????]
Uh. I'm really not worth the time. I don't care that much.
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[She reaches out and put a hand on A2's arm, hey expression adamant and sincere.]
You are and you should.
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You should really find something better to do with your time, you know that, right?
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[This is a great cause. You'll eventually see, A2. She'll make sure of that.]
Helping friends is always at the top of my list of priorities.
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[A2 looks particularly startled to hear that. Is that alright? She's an android! Can androids and humans even be friends? That can't be right....]
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Do you know what a friend is?
[It's weird to ask, but she doesn't want to assume.]
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[All her friends die, because she's cursed, and she's not about to add a human onto that list. It's not happening.]
I'll protect humans, but I'm not being friends with them.
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Okay. One step at a time.]
That seems a bit contradictory. Why don't you make friends?
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But, sorry, you're stuck with a human friend.
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[Also: It's weird being friends with your creators. Like, Claire didn't build her, but she's a human, and therefore, superior to A2 in pretty much every way.]
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[A2 no. That's weird.]
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[She might be taking a bit of advantage here, but it's for A2's own good.]
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Which is fairly menacing.]
Fine, whatever. It's not like I can tell you what to do. I'm just an android built to love and serve humans. Your wish is my command, or whatever.
[Can A2 play the shame game????]
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You are completely free to not like it or reciprocate, Aetoo. That is totally your right.
[See what she did there?]
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It's not fine and A2 hates it, and if noise itself wasn't banned, here's where she'd make a long, drawn out suffering noise.
Good thing you can more or less see it on her face!]
Friendship nonsense aside, do you have anything for me to do?
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Do? No. And I'm not really in the habit of ordering people around, either.
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Fine then. [What is she supposed to do now! She's looking around for someone else to bother. Someone who might actually order her around.]
Guess we're done here then.
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[And just because she was made to serve, doesn't mean she can't get a little snippy. Like, she feels bad being snippy, but she really!!! likes being bossed around by humans!!!
DONT KINKSHAME HER, CLAIRE]