The Quiet Place Mods (
bequiet) wrote in
quietplacelogs2018-01-15 08:09 pm
INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!


frank castle | the punisher
[ frank doesn't care about his clothes, but his boots are much harder to part with. those boots had seen him through war, both overseas and stateside. through thick and thin. he wants to be angry, at having everything stripped away from him, again; but what comes instead is a cold complacency. an acceptance that no matter how much or how little he has, it will always be taken from him when he least expects it.
they tell him not to speak and he doesn't. frank didn't have anything to say anyway. he snatches the device they give him with a glower, slotting himself into the crowd to watch the woman's speech. and he watches her more than the screen, though he understands very little of what she's saying. he really doesn't care, and it really doesn't matter. he's merely moved from one prison and into another, so really? time to do what he does best.
survive.]
[ if approached by another new arrival, frank won't be very willing to engage. he types a generic message for anyone who might pester him too much. ] Go ask someone who gives a fuck. [ his face is badly bruised, but that's par for his course. it doesn't seem to bother him, though he hopes it makes it less likely for anyone to push him too far. ]
house six & the party;
[ he doesn't hesitate to claim the garage, though he has nothing but menacing looks to back himself up. in his defense, it is super menacing. this garage is his now, back the fuck off. once he's staked his claim, he ventures back out, noticing that people are starting to gather.
a native presses a photograph into his hands, and his breathing stutters. he could have anticipated a picture of his own family, the picture he kept by his bed for so long as a reminder. the same picture that's now pressed between his mattress and bedframe at home. no, this picture is of four people. a family just like his was, but still whole and alive and perfect. frank swallows and traces their faces, but if anyone comes up to him he'll hurriedly tuck it into his jumpsuit.
though he wants nothing more than to bail and go back to ignoring everyone, he's hungry. painfully so. he takes a jar of peaches and goes to sit as far from the crowd as he can manage to eat it. ]
moving in;
[ being a man of few needs himself, he keeps an eye out for people who need help carrying things, especially children and women. once he has a bed, a drafting table, and a bookcase in the garage he'll start carting things to and from town for everyone else like a workhorse. he doesn't wait to be asked or thanked, his own device is nowhere to be seen. if someone is struggling, he'll just pick up their items and start walking, expecting that they'll eventually show him where they go.
this lasts well into the evening and he's exhausted, not that it matters. he collapses under a shade tree near his house and tries to take his rest while he can get it. frank pulls out the little jar he'd gotten from hat guy and takes a swig. oh yeah, that's rough. he likes it. ]
sound eaters;
[ they're told they can talk during this big town meeting, but frank doesn't. he picks a seat in the back row and crosses his arms over his chest. monsters, cool. his favorite. when they start assigning partners he'll just slip out the back... no one will notice him!! shut up. for a silent place, there sure was a lot of human interaction. he's over it already. ]
sound eaters;
He's probably the only one with big enough balls (thirteen year old balls) to ask - or maybe he's just stupid (or maybe he knows he's young enough that if the guy decided to hit him, there had to be someone amongst the meeting who'd have his back).
He'll fearlessly lean towards Frank, eyes innocent, but his friends will know better. (Play the innocent act to ask a forward question - a technique that's proven to trick adults before.) ]
Did someone do that to you here? [ He gestures to Frank's face. ]
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it takes him a moment to process the question, still looking straight ahead with his arms crossed like he isn't listening. but he's listening to every word in the room, let alone ones made for him alone. technically, yes, billy is here. but frank shakes his head. ]
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Another minute passes, Mike seemingly focused on the meeting, looking straight ahead, then - ]
So what happened? [ Back to Frank again, his voice a whisper. ]
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he lets out a prolonged grunt in frustration, the sound already foreign to his ears after 24 hours of silence. he gives mike a look. annoyed, but not really, as he pulls out the weird little computer and types in a reply. ] You should see the other guy. [ it's not really a joke. billy's face looks MUCH much worse. at least back home. but mike doesn't have to know that. ]
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moving in
When Frank came up to help and took the dresser right of her hands, she nearly had a shit fit. Glowering at him, she started to pull out her device from her back pocket, intent on bitching him out. Something stopped her. Her better nature? An Angel on her shoulder? Who the fuck knew.
Take a breath, Faith. Detract the claws...
Dammit.
She followed after, directing him toward her house, although there was a bit of tension. Yeah, she really didn't like taking help from people.]
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only once he sets the dresser down soundlessly in her room does he turn around to see the look on her face. he shrugs and holds out his hands like WHAT? ]
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[A beat.]
Thank you.
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arrival;
Concern propels her forward, the doctor in her needing to at least get a closer look at the damage. And she doesn't seem at all daunted by his demeanor or his message.
Instead, she types on her own device. ]
It's nice to meet you, too.
[ Followed a moment later by, ]
Nasty bruise.
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frank almost feels bad for cursing out a nice lady, but honestly, after the shit he's done? this doesn't even register for a blip. and it's not like she's paying attention to him anyway. tucking his own device away, he shrugs, looking away from helen as if his gaze were a lasso that could drag him far away from here. ]
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Fine. She'll leave the bruise alone, but he won't be rid of her quite that easily. After a moment, she moves back into his line of sight. ]
A proper introduction?
[ ... ]
Helen Magnus.
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since she seems insistent he pulls back out his device to type in his alias. easy enough. ] pete castiglione [ his sharp gaze says please go away now. ]
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house six & the party
She sees one of her new housemates also lingering on the fringes. She isn't sure what the photograph he received was of, but it had definitely affected him. She wonders if it's still affecting him. For her part, she was given her necklaces. The weight of the beads around her neck, the splash of turquoise cloth next to her skin, feels and smells like home. Even if she feels naked in her jumpsuit, and longs for her armor. At least there's this thing. One thing she can touch and feel real again.
She squats next to him. Close enough to talk, but no closer than necessary. She eyes up the peaches, still unconvinced that the yellow fleshy things floating in pale syrup are remotely edible.]
I have to admit, I'm jealous of your room.
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I don't want it. I like the big windows I have. I just wish there weren't windows between my room and that big one inside.
[She tries a pickle. It is so salty. Her eyes fly wide as she struggles not to spit it out. ]
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sound eaters
Nothing keeps her in place during the town meeting, not even the freedom to speak. She starts heading toward the door when partners are being assigned. Working with a stranger sounds terrifying and inconvenient. She doesn't want any part of it.
And it looks like someone else has a similar train of thought, because she reaches the back door right at the same time as he does. She ends up staring up at him with wide eyes. He's incredibly tall and intimidating, and she's more than a little freaked out by the bruises on his face. With a shaky hand, she points at them, mouthing the word here?
Did someone here do this to him?]
yessssssss
he holds up one finger from each hand like an 11 and mouths are you eleven? unsure if she'll get it even so. ]
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Her eyes go even wider, and her jaw drops as she softly exhales. There's no use denying that's who she is, her reaction makes it obvious enough. So she slowly raises her arm to extend her hand, ready to send him flying if he tries to grab her.]
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poor frank
his whole life is pain it's f i n e
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Sound eaters
Whoops.
Will can't help it. An expression of 'really??' crosses his face as he finds himself trying to escape human interaction and running into a person. For such a silent place, it did seem as if they were constantly on top of one another.
Tamping down on his initial flash of 'omg stop breathing my air' Will looked apologetically sheepish and stepped back, motioning with a hand. After you, sir. ]
doooooge friend /breathes on
Yeeeeessss, hello!
And no, no he's going to insist, you first. Mostly because he doesn't want a pissed off brick shithouse with uncertain intentions of a man at his back. ]
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