bequiet: (Default)
The Quiet Place Mods ([personal profile] bequiet) wrote in [community profile] quietplacelogs2018-01-15 08:09 pm

INTRO LOG #1



INTRO LOG #1

Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror

You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.

Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.

A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.

Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.

This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.

Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.

Now, you're to settle into your new home.

The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror

Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.

As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.

Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.

Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot

It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...

The Sound Eaters.

In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.

OOC
From your mods:

Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

NAVIGATION



gimmesometassel: (Shocked)

Muzzle & Mute

[personal profile] gimmesometassel 2018-01-16 07:19 am (UTC)(link)
[Karma, plz. PLZ. You're easy to spot for someone who's also not quite on the ground, and Carpet, at least, is mildly alarmed at what might happen if you fall. He won't pull Karma down, but he will glide over to keep pace with him as he climbs, just in case. If something happens, he'll be right there to catch the boy before there's any harm done, and if not?

Well, they can just enjoy a nice view on the roof, and Karma could have a much simpler descent.]
comesaround: (▷ someone who's expendable)

[personal profile] comesaround 2018-01-17 05:33 am (UTC)(link)
[ If he'd realized Carpet was gliding along in pace with his climbing, Karma sure as hell didn't make any real show of it.

The way he scales the building was done with such ease, seeming to always know where to put his hands or feet as he climbed. There was a little more deliberation in being quiet though, and since he wasn't wearing boots or the like? It made it just a little challenging but he honestly didn't mind.

Only as he got to the top did he turn his attention to the other with a soft hum, taking out his device and typing out a message for Carpet to see. Surely it understood human speech/writing, right? ]


I can tell you were worried about me. Appreciate you having my back incase things didn't go my way, though.
gimmesometassel: (Has a Point)

[personal profile] gimmesometassel 2018-01-17 05:55 am (UTC)(link)
[It's awfully quick and quiet work, for a human; Karma climbs with a monkey's ease and skill. Carpet goes to hover over the roof next to Karma once they make it to the top, peering at the communicator as Karma types. He doesn't bother typing a message back just yet; he offers a thumbs up instead, then mimes applause. He's glad to have Karma's back, and he's pretty impressed, too!]
comesaround: (▷ not always so cruel)

[personal profile] comesaround 2018-01-18 04:46 am (UTC)(link)
[ Of all things to happen, Karma can't say he was expecting to actually be stuck in a place with a sentient, flying carpet of all things but it wasn't necessarily bad. Infact it was quite interesting. ]

Thanks. Can't say i've ever met a sentient flying carpet, though. You're really something else.

[ After showing Carpet the message, there's a smile on his face that says his words were meant to be something positive. Even if he then turned to look around at the city with a small frown in place. This place was pretty decently sized for what it was worth, and even appeared pretty modern for the most part.

Haunted by things that were attracted by sound, huh? It sounded so odd and he wondered briefly if he picked something up and tossed it, if those things would appear and go after the noise or him because he'd caused the sound to happen. Not that he had a death wish, but it was a passing thought for what it was worth. ]
gimmesometassel: (Excited)

[personal profile] gimmesometassel 2018-01-18 07:25 am (UTC)(link)
[Carpet bounces happily in place at that, bobbing in midair; he is pretty impressive, isn't he? It must have taken a lot of work to make him! He turns to look over the city with Karma, and for a minute, is content just to survey the place; for being so restricted in what they're allowed to do, it's actually pretty impressive how well the lived-in part of the town is maintained.]

What are you looking for up here?
comesaround: (▷  build me then break me)

[personal profile] comesaround 2018-01-19 07:48 am (UTC)(link)
[ It takes a second for him to look over to Carpet and read his message, a small frown in place. He'd only been looking over what he could see of the city, but something just didn't feel right to him. Sure, it was well maintained where people were living but other than that? ]

I wanted to see how big the city is. Where the edges of it happens to be but i'm already not liking what I see here.
gimmesometassel: (Has a Point)

[personal profile] gimmesometassel 2018-01-19 07:52 am (UTC)(link)
It's pretty big, isn't it? I wonder why so much of it looks so empty.
comesaround: (▷ do my damage control)

[personal profile] comesaround 2018-01-19 11:49 pm (UTC)(link)
Yeah. I was wondering that myself. Are there other countries and cities haunted by the same things that make things be how they are here? It annoys me that there's too many questions and not enough answers.
gimmesometassel: (Default)

[personal profile] gimmesometassel 2018-01-20 02:04 am (UTC)(link)
I guess it would be almost impossible for a human to travel far enough silently to find out. Maybe the people here wonder about that too?

[Carpet is doing his best to give the people here the benefit of the doubt; they seem so scared, he can't help but feel sorry for them.....]
comesaround: (▷ let me see reason.)

[personal profile] comesaround 2018-01-24 10:09 pm (UTC)(link)
Yeah. I wouldn't doubt it. You'd probably be the only one who'd be able to travel without making sound.
gimmesometassel: (Me?)

[personal profile] gimmesometassel 2018-01-25 01:44 am (UTC)(link)
I could go look but it seems like they want all of us to stay here.
comesaround: (▷ sunsets come tomorrow)

[personal profile] comesaround 2018-02-09 05:51 am (UTC)(link)
Such a shame. You're the only one who could do that. Even if it would only be for a short time.
gimmesometassel: (Default)

[personal profile] gimmesometassel 2018-02-14 01:23 am (UTC)(link)
Maybe I could ask to try later? They can't expect us to stay put forever.