The Quiet Place Mods (
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quietplacelogs2018-01-15 08:09 pm
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INTRO LOG #1

INTRO LOG #1
Muzzle and Mute
Content Warnings: Disorientation, memory loss, confusion
Themes: Arrival, survival, exploration, horror
You wake, standing. A thick, muddy red dust coats your skin and clothes - it sticks to your tongue and blocks your vision. Inhale and it chokes you, exhale and your breath puffs out in front of your face in a transparent maroon cloud. It tastes of copper, tangy and harsh. Movement is difficult, every limb tingles and aches. Look to your left, your right. Evenly spaced in each direction stands another person indistinguishable in every way from the next. You're disoriented and lethargic, unable to grasp onto a single thought. A pinprick of light blooms ahead and grows steadily larger; a door has opened.
Hands grip your wrists, push at the small of your back and guide you out of the darkness into a room with four walls and a thin, sagging ceiling. The plaster is peeling, the air is musty, and the floor is slick. White plastic piping juts up from the center and curves into multiple spouts, clean water flowing in uneven streams. Those hands pull your clothes off and clear the dust from your body, redress you in handsewn jumpsuits. By the time they’re through, you will have begun to come back to yourself.
A finger is pressed to your lips. Kind eyes meet your own and a single word is whispered - hush.
Led out of the room in a line, you’re taken down a short hallway and into another, much larger room. There’s a woman waiting for you there, a child hugging her leg, and a cloth bag in her hands. She reaches in and pulls out a device, passes one to each of you. Once finished, she begins to move both hands in graceful gestures, a language. One of the people who helped you lifts their device and the screen lights up, tracks the woman’s hands. Letters appear on the screen and you understand the device’s purpose. She tells you what she knows and it’s not much.
This world is haunted. Noise attracts them, so it is not allowed. Communication is through body language, soundless writing, and the device. She tells you that your feet must be light and your mouth never used. There is a community outside these doors, where you can survive together, but only if you agree to one thing: complete and total silence. You'll have time to talk it over. You may ask one question and receive one answer.
Acceptance allows you to journey outside. The ground is marked in pathways of sand, lining the paths to each building and everywhere in-between. You notice that the locals hold their devices always, aloft and glance to it often. It will not vibrate or make a sound to signal a message. Notices appear. Rules. Guidelines. Feet on the sand and never anywhere else. To open a door you brush your fingers along the hinges - oiled and you may enter. If not, take the brush from the can sitting nearby and coat the metal with the dark liquid.
Now, you're to settle into your new home.
The Man in the Hat
Content Warnings: Heavy lifting, following the rules, alcoholism
Themes: Moving in, survival, exploration, horror
Once you’ve claimed a room for yourself, it’s time to acclimate to the community. Natives will ask what you need and take you along the sandpaths to different areas in the city to gather supplies - furniture and the like. Heavier items will require assistance and will take longer. Houses are mostly empty so if you and your housemates need something, you’ll have to carry it and put it inside the home. Do not make any noise or the natives will refuse to help you. Getting to know your housemates is key to a smooth transition. They are going through what you are right now; take the time to get to know them. Make house rules.
As the first day gives way to night, the natives can be seen moving at a faster pace outside. They’re hurried, though not frightened. Some even smile at you. When the sun sets behind the ruins of what was once picturesque Reims, your device will signal that it’s time to meet at the center of the community. There, natives will stop each person and give them a small gift - a trinket, a token to show that they are trying their best to make all the new arrivals feel at home. These are all items from the character’s home or from another character's home (they will not be anything that belongs to anyone else). Small, soundless and either something taken during the application process or something brand new. They will have no powers to speak of and are meant to be a momento. If asked, the natives found them the same way they found each of you.
Then the party starts. Sort of. A soundless, stitled kind of celebration. Fun is meant to be had, but it’s not an overly joyous occasion. The natives simply don’t know how to cut loose. There will be extra food in the form of one and two; Phillipa even brought some of her homemade bread. If you stumble across a man wearing a hat, the only man in town who does, and agree to go with him when he offers to show you his house - he’ll gift you with a jar of hooch; it’ll burn on the way down.
Sound Eaters
Content Warnings: Threat, danger
Themes: Survival, exploration, horror, game plot
It’s the second day of your stay, and the natives call for an emergency meeting at the Town Hall. Everyone is paired off (see below) and are asked to walk the perimeter looking for anything out of place and patching any areas that might have been affected by weather. Once finished, the same is done on the inside, and when the community leader is satisfied, the main hall is opened up so that everyone can congregate. Characters, during this time only, are allowed to make sound. This is so that the natives can explain why silence is so necessary...
The Sound Eaters.
In an effort not to frighten everyone, the natives won’t go into the history just yet, but they will warn that when someone makes a sound, it attracts them. They don’t know what they look like because they are so fast. If you’re too loud, then in the blink of an eye, you’ll go through a room reset. This is because either the natives ‘silenced’ you or the Sound Eaters have. They will explain that the room came at the same time the Sound Eaters did and that it doesn’t work for the natives. Sometimes, it doesn’t work on new arrivals. Death, for those born in this world, is permanent. If you attract them, you’ll get someone killed. Hence the need for no noise. During the meeting, the natives will tell each character of their own experiences. Their losses. The families they have left and how they’d do anything to keep them alive. They don’t know if you’ll be reset, but is that a risk you’re willing to take? The meeting will last a few hours and will end on a somber, ominous note - at the end of the month, they are taking everyone to meet them.
OOC
From your mods:
Please be mindful of content - if something triggery comes up or if it goes up a rating to say, something sexy, mark your threads in the subject line. We're very flexible and allow any material; we just want our players to be respectful of each other. If you have questions, pp the mod account, use the faq or comment to the appropriate post below. Have fun!

no subject
The question... gives him pause. Featherman. A show he was enraptured with as a child, it always held a special place in his heart, but... as the years progressed it lost its magic. Much as did the rest of the world.
Still, his eyes linger on the question, distracted from his earlier thoughts. Normally, he would decline to answer such an inquiry, telling as it could be, however...]
Red Hawk.
[The leader. The one who lands the finishing blow, the one that all the others look to. The one with the grandest sense of justice. Red Hawk most closely represented what he'd always wanted deep down: to be seen as and respected and adored as a hero. But it went deeper than just admiration. He had that in droves back home. The Featherman team had something that was more closely knit. The adoration of the team went well beyond superficial looks and charms. Red Hawk was someone they trusted with their lives and looked up to.
Though, to Red Hawk... the most important thing of all was protecting the weak. He had an incredible inner strength of which Akechi could scarcely dream of having.
... he isn't sure where this line of questioning is going, but he writes a message, then gives Kurusu a slight, curious tilt of the head.]
And you?
no subject
It only tugs at something in his chest, causing his entire expression to falter; the lines soften a bit, eyes widening just the tiniest bit. Something in that answer actually hurts. If it's true... which, given the alcohol...
He wanted to be the leader -- he wanted people to look up to him, admire him, respect and follow him...
No, it really doesn't surprise him at all, going off of what he knows about Goro Akechi at this point. His would-have-been murderer, his rival, his very complicated confidant...
The guy who still dimly reminds him of an injured bird -- one with a formerly broken wing that recently healed, but the fear of flying remains. He has the freedom of expanding and growing with Shido out of the picture, and yet... he's what's holding Akechi back now.
Augh, where are these damn thoughts even going.
With that question, there's a lengthy pause as an immediate response. ]
...
[ His expression is still showing a little too much, eyes averted as he thinks to himself. Oh, he already knows the answer. At this point, it's a matter of whether or not he wants to give it. ]
Black Falcon.
[ Is he joking?
... If Akechi judges by the look on Akira's face, it might be easy to see that he's not.
The one that was almost not even a member of the team? The one who struggled the most with doing the right thing? The one who left the team and almost didn't come back? Darkest path, most temptations thrown his way...
Hm. ]
no subject
It's certainly not what he expected, but then... he hadn't known what to expect, exactly. But to be the outlier... his brow furrows as though he's working hard to process this new information and pick it apart.
Slowly, he responds.]
I do suppose there's something to appreciate about his tenacity.
[A tenacity to become better, even despite all the challenges thrown his way. Akechi's expression darkens a bit.]
But in reality, people do not change to that extent. Certainly not villains.
["Villains". As if that was a proper term to attribute to people in reality.]
Still, you are as curious as ever.
[He brings up the bottle again— but not to drink, thankfully. He merely taps the spout of it lightly against his mouth in thought, the corners of his lips turning up slightly.]
no subject
[ Even if it did turn out to be wrong, in the end.....
... Maybe that bit of alcohol has him too relaxed for this. He's saying too much. There's a faint grimace. ]
Am I really? I'd consider myself less-than-exciting, at best. If anything, you're the curious one.
no subject
Is that what he was?
A sacrifice?
...
He raises the bottle and takes another sip. It burns, but he swallows it down soundlessly. The smile is gone, replaced by a more familiar, cold expression.]
What do you want of me, Kurusu?
no subject
enough masks to fund an entire museum, probablyseemingly as many masks as him...It's frustrating, and if he's being entirely honest with himself? There's nothing he wants to do more right this very second, than grab this guy's shoulders and shake him. Not that it would match the message he wants to convey, at all; he's... just annoyed that he doesn't know how to help him, maybe. Either way, Akira isn't here to be an enemy.
What does he want of him?
A small voice screams in the back of his mind: don't compare him to those shitty adults. And, for just a split second, Akira's teeth clench together. The small amount of alcohol in his own system is apparently just enough -- it allows for a flash of that frustration to slip through the cracks...
He's never touching the stuff again, at least. ]
For one, it'd be nice to at least cooperate with one another.
Aside from that, I just want to see you make the most of your time here.
no subject
And he wants to... cooperate. He "just wants to see him make the most of his time here."
If he could, he would bark a laugh.]
Now you want to cooperate? How quaint.
I'm not interested.
[He pointedly turns away from Akira, taking another sip of alcohol. He's, uh, really drinking a lot...]
no subject
It's like playing a very annoying game of Minesweeper, where the odds of winning are even lower than usual for the player. Tch. But, don't think being turned away means Akira won't move his phone so it's in your line of vision, Akechi. ]
Last I checked, we're all stuck in this place.
Everyone here was kidnapped, so why not team up?
no subject
Leave me alone, for once.
Gripping the bottle somewhat harder, now, he starts to walk away. If all Akira was going to do was try to get him to play nice, and he wasn't interested in what Akechi had hinted at earlier... then he wasn't going to bother staying around.]